public CSectorDataObject(CR2WFile cr2w) : base(cr2w) { type = new CUInt8(cr2w) { Name = "type", Type = "UInt8" }; flags = new CUInt8(cr2w) { Name = "flags", Type = "UInt8" }; radius = new CUInt16(cr2w) { Name = "radius", Type = "UInt16" }; offset = new CUInt64(cr2w) { Name = "offset", Type = "UInt64" }; positionX = new CFloat(cr2w) { Name = "positionX", Type = "Float" }; positionY = new CFloat(cr2w) { Name = "positionY", Type = "Float" }; positionZ = new CFloat(cr2w) { Name = "positionZ", Type = "Float" }; }
public CSectorDataResource(CR2WFile cr2w) : base(cr2w) { box0 = new CFloat(cr2w) { Name = "box0", Type = "Float" }; box1 = new CFloat(cr2w) { Name = "box1", Type = "Float" }; box2 = new CFloat(cr2w) { Name = "box2", Type = "Float" }; box3 = new CFloat(cr2w) { Name = "box3", Type = "Float" }; box4 = new CFloat(cr2w) { Name = "box4", Type = "Float" }; box5 = new CFloat(cr2w) { Name = "box5", Type = "Float" }; patchHash = new CUInt64(cr2w) { Name = "patchHash", Type = "UInt64" }; }