public override void Write(BinaryWriter file) { base.Write(file); inputnodes.Write(file); unk1.Write(file); unk2.Write(file); outputnode.Write(file); }
public override void Write(BinaryWriter file) { base.Write(file); chunkgroupIndeces.Write(file); boneNames.Write(file); bonematrices.Write(file); block3.Write(file); boneIndecesMappingBoneIndex.Write(file); }
public override void Write(BinaryWriter file) { //Write the 8 unknown bytes. Unknown1.Write(file); Unknown2.Write(file); Resources.Write(file); Objects.Write(file); byte[] buffer; using (var ms = new MemoryStream()) using (var bw = new BinaryWriter(ms)) { BlockData.Write(bw); blocksize.val = (int)ms.Length; buffer = ms.ToArray(); } blocksize.Write(file); file.Write(buffer); }
public override void Write(BinaryWriter file) { base.Write(file); unk1.Write(file); unk2.Write(file); variables1.Write(file); unk3.Write(file); descriptions.Write(file); unk4.Write(file); vectorvariables1.Write(file); unk5.Write(file); variables2.Write(file); unk6.Write(file); vectorvariables2.Write(file); }
public override void Write(BinaryWriter file) { base.Write(file); pixelParameters.Write(file); vertexParameters.Write(file); //file.Write((sbyte) pixelParameters.array.Count); //foreach (var item in pixelParameters) //{ // var startpos = file.BaseStream.Position; // item.Write(file); //} //file.Write((sbyte) vertexParameters.array.Count); //foreach (var item in vertexParameters) //{ // var startpos = file.BaseStream.Position; // item.Write(file); //} file.Write(0); }
public override void Write(BinaryWriter file) { alpha.Write(file); }
public override void Write(BinaryWriter file) { Unk1.Write(file); Collisiontypes.Write(file); Data.Write(file); }
public override void Write(BinaryWriter file) { color.Write(file); }
public override void Write(BinaryWriter file) { base.Write(file); buffer.Write(file); }
public override void Write(BinaryWriter file) { base.Write(file); bufferinputvalues.Write(file); }