private void LoadHighscoresList() { HighscoreUtil util = new HighscoreUtil(); highscores = util.LoadList(); survivalTime = util.GetSurvivalTime(); }
private void saveHighscore(String name, int score, float survivalTime) { // score = 999999; HighscoreUtil util = new HighscoreUtil(); if (score > util.FindLeastHighscore()) { HighscoreEntry entry = new HighscoreEntry(name, score); util.RegisterHighscore(entry); } float maxSurvivalTime = util.GetSurvivalTime(); if (survivalTime > maxSurvivalTime) { util.SaveSurvivalTime(survivalTime); } }