public ModelRenderControl() { SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.OptimizedDoubleBuffer | ControlStyles.Opaque | ControlStyles.UserPaint, true); mTarget = new RenderTarget(WorldFrame.Instance.GraphicsContext); mMatrixBuffer = new ConstantBuffer(WorldFrame.Instance.GraphicsContext); mCamera = new PerspectiveCamera(); mCamera.ViewChanged += ViewChanged; mCamera.ProjectionChanged += ProjChanged; mCamera.SetClip(0.2f, 1000.0f); mCamera.SetParameters(new Vector3(10, 0, 0), Vector3.Zero, Vector3.UnitZ, -Vector3.UnitY); mCamControl = new CameraControl(this); InitializeComponent(); MouseClick += OnClick; Resize += OnResize; renderTimer.Tick += OnRenderTimerTick; OnResize(this, null); renderTimer.Start(); }
public void Initialize(RenderControl window, GxContext context) { mGlobalBuffer = new ConstantBuffer(context); mGlobalParamsBuffer = new ConstantBuffer(context); mGlobalParamsBufferStore = new GlobalParamsBuffer { mapAmbient = new Vector4(0.5f, 0.5f, 0.5f, 1.0f), mapDiffuse = new Vector4(0.25f, 0.5f, 1.0f, 1.0f), fogColor = new Vector4(0.25f, 0.5f, 1.0f, 1.0f), fogParams = new Vector4(500.0f, 900.0f, mMainCamera.FarClip, 0.0f), brushParameters = new Vector4(45.0f, 55.0f, 0.0f, 0.0f), mousePosition = new Vector4(float.MaxValue), eyePosition = Vector4.Zero, brushSettings = new Vector4(0, 1, 0, 0) }; mGlobalParamsBuffer.UpdateData(mGlobalParamsBufferStore); mGlobalBufferStore = new GlobalBuffer { eyePosition = Vector4.Zero, matProj = Matrix.Identity, matView = Matrix.Identity }; mGlobalBuffer.UpdateData(mGlobalBufferStore); Dispatcher = new GraphicsDispatcher(); MapChunkRender.Initialize(context); MapAreaLowRender.Initialize(context); WmoGroupRender.Initialize(context); M2BatchRenderer.Initialize(context); M2ModelRenderer.Initialize(context); StaticAnimationThread.Instance.Initialize(); WmoManager.Initialize(); M2Manager.Initialize(); GraphicsContext = context; SetActiveCamera(mMainCamera); TextureManager.Instance.Initialize(context); MapManager.Initialize(); mMainCamera.ViewChanged += ViewChanged; mMainCamera.ProjectionChanged += ProjectionChanged; ViewChanged(mMainCamera, mMainCamera.View); ProjectionChanged(mMainCamera, mMainCamera.Projection); CamControl = new CameraControl(window); CamControl.PositionChanged += MapManager.UpdatePosition; if (!LeftHandedCamera) CamControl.InvertY = true; }
public void Initialize(RenderControl window, GxContext context) { GraphicsContext = context; mWindow = window; context.Resize += (w, h) => OnResize((int)w, (int)h); mGlobalBuffer = new ConstantBuffer(context); mGlobalBuffer = new ConstantBuffer(context); mGlobalBufferStore = new GlobalParamsBuffer { matView = Matrix.Identity, matProj = Matrix.Identity, viewport = Vector4.Zero, ambientLight = new Color4(0.5f, 0.5f, 0.5f, 1.0f), diffuseLight = new Color4(0.25f, 0.5f, 1.0f, 1.0f), fogColor = new Color4(0.25f, 0.5f, 1.0f, 1.0f), fogParams = new Vector4(500.0f, 900.0f, mMainCamera.FarClip, 0.0f), mousePosition = new Vector4(float.MaxValue), eyePosition = Vector4.Zero, brushParams = new Vector4(45.0f, 55.0f, 0.0f, 0.0f) }; mGlobalBuffer.UpdateData(mGlobalBufferStore); Dispatcher = new GraphicsDispatcher(); Dispatcher.AssignToThread(); MapChunkRender.Initialize(context); MapAreaLowRender.Initialize(context); WmoGroupRender.Initialize(context); M2BatchRenderer.Initialize(context); M2SingleRenderer.Initialize(context); M2PortraitRenderer.Initialize(context); WorldText.Initialize(context); BoundingBoxDrawManager.Initialize(); ChunkEditManager.Instance.Initialize(); StaticAnimationThread.Instance.Initialize(); WmoManager.Initialize(); M2Manager.Initialize(); WorldTextManager.Initialize(); SetActiveCamera(mMainCamera); TextureManager.Instance.Initialize(context); MapManager.Initialize(); mMainCamera.ViewChanged += ViewChanged; mMainCamera.ProjectionChanged += ProjectionChanged; OnResize(mWindow.Width, mWindow.Height); ViewChanged(mMainCamera, mMainCamera.View); ProjectionChanged(mMainCamera, mMainCamera.Projection); CamControl = new CameraControl(window); CamControl.PositionChanged += MapManager.UpdatePosition; if (!LeftHandedCamera) { CamControl.InvertY = false; } window.MouseDown += OnRenderWindowMouseDown; }