private void OnEnable() { this.GetRequestedMissionCollectionDictionary().Clear(); this.okButton.SetActive(false); this.mainCanvas.renderMode = 1; if (GarrisonStatus.Faction() == PVP_FACTION.HORDE) { this.hordeCommander.SetActive(true); this.allianceCommander.SetActive(false); } else { this.hordeCommander.SetActive(false); this.allianceCommander.SetActive(true); } this.completedMissionsText.text = string.Empty + PersistentMissionData.GetNumCompletedMissions(false) + " Completed Missions"; MissionListItem[] componentsInChildren = this.completedMissionListContents.GetComponentsInChildren <MissionListItem>(true); for (int i = 0; i < componentsInChildren.Length; i++) { Object.Destroy(componentsInChildren[i].gameObject); } MissionRewardDisplay[] componentsInChildren2 = this.missionRewardsIconArea.GetComponentsInChildren <MissionRewardDisplay>(true); for (int j = 0; j < componentsInChildren2.Length; j++) { Object.Destroy(componentsInChildren2[j].gameObject); } this.missionReportView.SetActive(true); this.missionResultsView.SetActive(false); }
private void UpdateCompletedMissionsDisplay() { if (PersistentMissionData.GetNumCompletedMissions(false) > 0) { this.m_nextCompletedMissionButton.gameObject.SetActive(true); } }
private void OnEnable() { this.GetRequestedMissionCollectionDictionary().Clear(); this.okButton.SetActive(false); this.mainCanvas.renderMode = RenderMode.ScreenSpaceCamera; if (GarrisonStatus.Faction() != PVP_FACTION.HORDE) { this.hordeCommander.SetActive(false); this.allianceCommander.SetActive(true); } else { this.hordeCommander.SetActive(true); this.allianceCommander.SetActive(false); } this.completedMissionsText.text = string.Concat(string.Empty, PersistentMissionData.GetNumCompletedMissions(false), " Completed Missions"); MissionListItem[] componentsInChildren = this.completedMissionListContents.GetComponentsInChildren <MissionListItem>(true); for (int i = 0; i < (int)componentsInChildren.Length; i++) { UnityEngine.Object.Destroy(componentsInChildren[i].gameObject); } MissionRewardDisplay[] missionRewardDisplayArray = this.missionRewardsIconArea.GetComponentsInChildren <MissionRewardDisplay>(true); for (int j = 0; j < (int)missionRewardDisplayArray.Length; j++) { UnityEngine.Object.Destroy(missionRewardDisplayArray[j].gameObject); } this.missionReportView.SetActive(true); this.missionResultsView.SetActive(false); }
private void GarrisonDataResultHandler(LegionCompanionWrapper.GarrisonDataRequestResultEvent eventArgs) { PersistentFollowerData.ClearData(); PersistentMissionData.ClearData(); PersistentTalentData.ClearData(); if (this.GarrisonDataResetStartedAction != null) { this.GarrisonDataResetStartedAction(); } GarrisonStatus.SetFaction(eventArgs.Data.PvpFaction); GarrisonStatus.SetGarrisonServerConnectTime(eventArgs.Data.ServerTime); GarrisonStatus.SetCurrencies(eventArgs.Data.GoldCurrency, eventArgs.Data.OrderhallResourcesCurrency, eventArgs.Data.WarResourcesCurrency); GarrisonStatus.SetCharacterName(eventArgs.Data.CharacterName); GarrisonStatus.SetCharacterLevel(eventArgs.Data.CharacterLevel); GarrisonStatus.SetCharacterClass(eventArgs.Data.CharacterClassID); for (int i = 0; i < eventArgs.Data.Followers.Count; i++) { WrapperGarrisonFollower wrapperGarrisonFollower = eventArgs.Data.Followers[i]; if (StaticDB.garrFollowerDB.GetRecord(wrapperGarrisonFollower.GarrFollowerID) != null) { PersistentFollowerData.AddOrUpdateFollower(wrapperGarrisonFollower); bool flag = (wrapperGarrisonFollower.Flags & 8) != 0; if (flag && wrapperGarrisonFollower.Durability <= 0 && this.TroopExpiredAction != null) { this.TroopExpiredAction(wrapperGarrisonFollower); } } } for (int j = 0; j < eventArgs.Data.Missions.Count; j++) { PersistentMissionData.AddMission(eventArgs.Data.Missions[j]); } for (int k = 0; k < eventArgs.Data.Talents.Count; k++) { PersistentTalentData.AddOrUpdateTalent(eventArgs.Data.Talents[k]); } if (!GarrisonStatus.Initialized) { this.GarrisonDataResetFinishedAction += this.HandleEnterWorld; GarrisonStatus.Initialized = true; } if (this.GarrisonDataResetFinishedAction != null) { this.GarrisonDataResetFinishedAction(); } if (this.FollowerDataChangedAction != null) { this.FollowerDataChangedAction(); } Singleton <Login> .Instance.MobileLoginDataRequestComplete(); }
public void MobileLoggedIn() { PersistentArmamentData.ClearData(); PersistentBountyData.ClearData(); PersistentEquipmentData.ClearData(); PersistentFollowerData.ClearData(); PersistentFollowerData.ClearPreMissionFollowerData(); PersistentMissionData.ClearData(); PersistentShipmentData.ClearData(); PersistentTalentData.ClearData(); MissionDataCache.ClearData(); WorldQuestData.ClearData(); ItemStatCache.instance.ClearItemStats(); GarrisonStatus.Initialized = false; MobileClient.SetCommunityID(Singleton <CharacterData> .Instance.CommunityID); MobileClient.Initialize(); Singleton <GarrisonWrapper> .Instance.MobileRequestData(); }
private void ClaimMissionBonusResultHandler(LegionCompanionWrapper.ClaimMissionBonusResultEvent msg) { PersistentMissionData.UpdateMission(msg.Result.Mission); AdventureMapMissionSite[] componentsInChildren = AdventureMapPanel.instance.m_mapViewContentsRT.GetComponentsInChildren <AdventureMapMissionSite>(true); foreach (AdventureMapMissionSite adventureMapMissionSite in componentsInChildren) { if (!adventureMapMissionSite.m_isStackablePreview) { if (adventureMapMissionSite.GetGarrMissionID() == msg.Result.GarrMissionID) { if (!adventureMapMissionSite.gameObject.activeSelf) { adventureMapMissionSite.gameObject.SetActive(true); } adventureMapMissionSite.HandleClaimMissionBonusResult(msg.Result.GarrMissionID, msg.Result.AwardOvermax, msg.Result.Result); break; } } } }
private void MissionAddedHandler(LegionCompanionWrapper.MissionAddedEvent eventArgs) { if (eventArgs.Result == 0 && eventArgs.Mission.MissionRecID != 0) { PersistentMissionData.AddMission(eventArgs.Mission); } else { Debug.Log(string.Concat(new object[] { "Error adding mission: ", ((GARRISON_RESULT)eventArgs.Result).ToString(), " Mission ID:", eventArgs.Mission.MissionRecID })); } if (this.MissionAddedAction != null) { this.MissionAddedAction(eventArgs.Mission.MissionRecID, eventArgs.Result); } }
private void Update() { int numCompletedMissions = PersistentMissionData.GetNumCompletedMissions(true); if (numCompletedMissions != this.m_numReadyTroops) { this.m_theActualButton.SetActive(numCompletedMissions > 0); if (numCompletedMissions == 0) { this.ClearEffects(); } if (numCompletedMissions > this.m_numReadyTroops) { this.ClearEffects(); this.m_glowHandle = UiAnimMgr.instance.PlayAnim("MinimapPulseAnim", this.m_theActualButton.transform, Vector3.zero, 3f, 0f); this.m_glowLoopHandle = UiAnimMgr.instance.PlayAnim("MinimapLoopPulseAnim", this.m_theActualButton.transform, Vector3.zero, 3f, 0f); iTween.PunchScale(this.m_theActualButton, iTween.Hash(new object[] { "name", "RecruitWobble", "x", this.amount, "y", this.amount, "time", this.duration, "delay", 0.1f, "looptype", iTween.LoopType.none })); iTween.PunchScale(this.m_theActualButton, iTween.Hash(new object[] { "name", "RecruitWobbleL", "x", this.amount, "y", this.amount, "time", this.duration, "delay", this.delay, "looptype", iTween.LoopType.loop })); iTween.PunchRotation(this.m_theActualButton, iTween.Hash(new object[] { "name", "RecruitButtonSwing", "z", -30f, "time", 2f })); Main.instance.m_UISound.Play_LootReady(); } this.m_numReadyTroops = numCompletedMissions; this.m_numReadyTroopsText.text = string.Concat(string.Empty, (this.m_numReadyTroops <= 0 ? string.Empty : string.Concat(string.Empty, this.m_numReadyTroops))); } }
private void CompleteMissionResultHandler(LegionCompanionWrapper.GarrisonCompleteMissionResultEvent eventArgs) { PersistentMissionData.UpdateMission(eventArgs.Result.Mission); AdventureMapMissionSite[] componentsInChildren = AdventureMapPanel.instance.m_mapViewContentsRT.GetComponentsInChildren <AdventureMapMissionSite>(true); foreach (AdventureMapMissionSite adventureMapMissionSite in componentsInChildren) { if (!adventureMapMissionSite.m_isStackablePreview) { if (adventureMapMissionSite.GetGarrMissionID() == eventArgs.Result.GarrMissionID) { if (!adventureMapMissionSite.gameObject.activeSelf) { adventureMapMissionSite.gameObject.SetActive(true); } adventureMapMissionSite.HandleCompleteMissionResult(eventArgs.Result.GarrMissionID, eventArgs.Result.BonusRollSucceeded); break; } } } LegionCompanionWrapper.RequestShipmentTypes((int)GarrisonStatus.GarrisonType); LegionCompanionWrapper.RequestShipments((int)GarrisonStatus.GarrisonType); LegionCompanionWrapper.RequestFollowerEquipment((int)GarrisonStatus.GarrisonFollowerType); LegionCompanionWrapper.RequestGarrisonData((int)GarrisonStatus.GarrisonType); }
private void Update() { this.completedMissionsText.text = string.Empty + PersistentMissionData.GetNumCompletedMissions(false) + " Completed Missions"; }
public static void UpdateMission(WrapperGarrisonMission mission) { PersistentMissionData.instance.m_missionDictionary.Remove(mission.MissionRecID); PersistentMissionData.AddMission(mission); }
private void Update() { switch (this.m_navButtonType) { case OrderHallNavButton.NavButtonType.missions: { int numCompletedMissions = PersistentMissionData.GetNumCompletedMissions(true); if (numCompletedMissions == 0 && this.m_notificationBadgeRoot.activeSelf) { this.m_notificationBadgeRoot.SetActive(false); } else if (numCompletedMissions > 0) { if (!this.m_notificationBadgeRoot.activeSelf) { this.m_notificationBadgeRoot.SetActive(true); } if (this.m_notificationPulseHandle == null) { this.m_notificationPulseHandle = UiAnimMgr.instance.PlayAnim("MinimapLoopPulseAnim", this.m_notificationBadgeRoot.transform, Vector3.zero, 1f, 0f); } else { this.RealignNotificationPulse(); } this.m_notificationBadgeText.text = string.Empty + numCompletedMissions; } break; } case OrderHallNavButton.NavButtonType.recruit: { int numReadyShipments = PersistentShipmentData.GetNumReadyShipments(); if (numReadyShipments == 0 && this.m_notificationBadgeRoot.activeSelf) { this.m_notificationBadgeRoot.SetActive(false); } else if (numReadyShipments > 0) { if (!this.m_notificationBadgeRoot.activeSelf) { this.m_notificationBadgeRoot.SetActive(true); } if (this.m_notificationPulseHandle == null) { this.m_notificationPulseHandle = UiAnimMgr.instance.PlayAnim("MinimapLoopPulseAnim", this.m_notificationBadgeRoot.transform, Vector3.zero, 1f, 0f); } else { this.RealignNotificationPulse(); } this.m_notificationBadgeText.text = string.Empty + numReadyShipments; } break; } case OrderHallNavButton.NavButtonType.talents: { bool flag = this.m_gamePanel.m_talentTreePanel.TalentIsReadyToPlayGreenCheckAnim(); if (!flag && this.m_notificationBadgeRoot.activeSelf) { this.m_notificationBadgeRoot.SetActive(false); } else if (flag && !this.m_notificationBadgeRoot.activeSelf) { this.m_notificationBadgeRoot.SetActive(true); this.m_notificationBadgeText.text = "1"; if (this.m_notificationPulseHandle == null) { this.m_notificationPulseHandle = UiAnimMgr.instance.PlayAnim("MinimapLoopPulseAnim", this.m_notificationBadgeRoot.transform, Vector3.zero, 1f, 0f); } else { this.RealignNotificationPulse(); } } break; } } }
public void InitMissionList() { this.m_combatAllyListItem.gameObject.SetActive(false); MiniMissionListItem[] componentsInChildren = this.m_availableMission_listContents.GetComponentsInChildren <MiniMissionListItem>(true); foreach (MiniMissionListItem miniMissionListItem in componentsInChildren) { bool flag = true; if (PersistentMissionData.missionDictionary.ContainsKey(miniMissionListItem.GetMissionID())) { WrapperGarrisonMission mission = PersistentMissionData.missionDictionary[miniMissionListItem.GetMissionID()]; if (mission.MissionState == 0) { flag = false; miniMissionListItem.UpdateMechanicPreview(false, mission); } } if (flag) { miniMissionListItem.gameObject.transform.SetParent(null); Object.Destroy(miniMissionListItem.gameObject); } } componentsInChildren = this.m_inProgressMission_listContents.GetComponentsInChildren <MiniMissionListItem>(true); foreach (MiniMissionListItem miniMissionListItem2 in componentsInChildren) { bool flag2 = true; if (PersistentMissionData.missionDictionary.ContainsKey(miniMissionListItem2.GetMissionID()) && PersistentMissionData.missionDictionary[miniMissionListItem2.GetMissionID()].MissionState != 0) { flag2 = false; } if (flag2) { miniMissionListItem2.gameObject.transform.SetParent(null); Object.Destroy(miniMissionListItem2.gameObject); } } MiniMissionListItem[] componentsInChildren2 = this.m_availableMission_listContents.GetComponentsInChildren <MiniMissionListItem>(true); MiniMissionListItem[] componentsInChildren3 = this.m_inProgressMission_listContents.GetComponentsInChildren <MiniMissionListItem>(true); foreach (WrapperGarrisonMission mission2 in PersistentMissionData.missionDictionary.Values) { bool flag3 = false; foreach (MiniMissionListItem miniMissionListItem3 in componentsInChildren2) { if (miniMissionListItem3.GetMissionID() == mission2.MissionRecID) { flag3 = true; break; } } if (!flag3) { foreach (MiniMissionListItem miniMissionListItem4 in componentsInChildren3) { if (miniMissionListItem4.GetMissionID() == mission2.MissionRecID) { flag3 = true; break; } } } if (!flag3) { GarrMissionRec record = StaticDB.garrMissionDB.GetRecord(mission2.MissionRecID); if (record == null) { Debug.LogWarning("Mission Not Found: ID " + mission2.MissionRecID); } else if ((GARR_FOLLOWER_TYPE)record.GarrFollowerTypeID == GarrisonStatus.GarrisonFollowerType) { if ((record.Flags & 16u) != 0u) { this.m_combatAllyListItem.gameObject.SetActive(true); this.m_combatAllyListItem.UpdateVisuals(); } else { MiniMissionListItem miniMissionListItem5 = Object.Instantiate <MiniMissionListItem>(this.m_miniMissionListItemPrefab); if (mission2.MissionState == 0) { miniMissionListItem5.transform.SetParent(this.m_availableMission_listContents.transform, false); } else { miniMissionListItem5.transform.SetParent(this.m_inProgressMission_listContents.transform, false); this.ShowMissionStartedAnim(); } miniMissionListItem5.SetMission(mission2); } } } } int num = 0; int num2 = 0; PersistentMissionData.GetAvailableAndProgressCounts(ref num2, ref num); this.m_availableMissionsTabLabel.text = StaticDB.GetString("AVAILABLE", null) + " - " + num2; this.m_inProgressMissionsTabLabel.text = StaticDB.GetString("IN_PROGRESS", null) + " - " + num; this.m_noMissionsAvailableLabel.gameObject.SetActive(num2 == 0); this.m_noMissionsInProgressLabel.gameObject.SetActive(num == 0); }
private void Update() { this.completedMissionsText.text = string.Concat(string.Empty, PersistentMissionData.GetNumCompletedMissions(false), " Completed Missions"); }
public void InitMissionList() { this.m_combatAllyListItem.gameObject.SetActive(false); MiniMissionListItem[] componentsInChildren = this.m_availableMission_listContents.GetComponentsInChildren <MiniMissionListItem>(true); for (int i = 0; i < (int)componentsInChildren.Length; i++) { MiniMissionListItem miniMissionListItem = componentsInChildren[i]; bool flag = true; if (PersistentMissionData.missionDictionary.ContainsKey(miniMissionListItem.GetMissionID())) { WrapperGarrisonMission item = PersistentMissionData.missionDictionary[miniMissionListItem.GetMissionID()]; if (item.MissionState == 0) { flag = false; miniMissionListItem.UpdateMechanicPreview(false, item); } } if (flag) { miniMissionListItem.gameObject.transform.SetParent(null); UnityEngine.Object.Destroy(miniMissionListItem.gameObject); } } MiniMissionListItem[] miniMissionListItemArray = this.m_inProgressMission_listContents.GetComponentsInChildren <MiniMissionListItem>(true); for (int j = 0; j < (int)miniMissionListItemArray.Length; j++) { MiniMissionListItem miniMissionListItem1 = miniMissionListItemArray[j]; bool flag1 = true; if (PersistentMissionData.missionDictionary.ContainsKey(miniMissionListItem1.GetMissionID()) && PersistentMissionData.missionDictionary[miniMissionListItem1.GetMissionID()].MissionState != 0) { flag1 = false; } if (flag1) { miniMissionListItem1.gameObject.transform.SetParent(null); UnityEngine.Object.Destroy(miniMissionListItem1.gameObject); } } MiniMissionListItem[] componentsInChildren1 = this.m_availableMission_listContents.GetComponentsInChildren <MiniMissionListItem>(true); MiniMissionListItem[] miniMissionListItemArray1 = this.m_inProgressMission_listContents.GetComponentsInChildren <MiniMissionListItem>(true); foreach (WrapperGarrisonMission value in PersistentMissionData.missionDictionary.Values) { bool flag2 = false; MiniMissionListItem[] miniMissionListItemArray2 = componentsInChildren1; int num = 0; while (num < (int)miniMissionListItemArray2.Length) { if (miniMissionListItemArray2[num].GetMissionID() != value.MissionRecID) { num++; } else { flag2 = true; break; } } if (!flag2) { MiniMissionListItem[] miniMissionListItemArray3 = miniMissionListItemArray1; int num1 = 0; while (num1 < (int)miniMissionListItemArray3.Length) { if (miniMissionListItemArray3[num1].GetMissionID() != value.MissionRecID) { num1++; } else { flag2 = true; break; } } } if (!flag2) { GarrMissionRec record = StaticDB.garrMissionDB.GetRecord(value.MissionRecID); if (record == null) { Debug.LogWarning(string.Concat("Mission Not Found: ID ", value.MissionRecID)); } else if (record.GarrFollowerTypeID == (uint)GarrisonStatus.GarrisonFollowerType) { if ((record.Flags & 16) == 0) { MiniMissionListItem miniMissionListItem2 = UnityEngine.Object.Instantiate <MiniMissionListItem>(this.m_miniMissionListItemPrefab); if (value.MissionState != 0) { miniMissionListItem2.transform.SetParent(this.m_inProgressMission_listContents.transform, false); this.ShowMissionStartedAnim(); } else { miniMissionListItem2.transform.SetParent(this.m_availableMission_listContents.transform, false); } miniMissionListItem2.SetMission(value); } else { this.m_combatAllyListItem.gameObject.SetActive(true); this.m_combatAllyListItem.UpdateVisuals(); } } } } int num2 = 0; int num3 = 0; PersistentMissionData.GetAvailableAndProgressCounts(ref num3, ref num2); this.m_availableMissionsTabLabel.text = string.Concat(StaticDB.GetString("AVAILABLE", null), " - ", num3); this.m_inProgressMissionsTabLabel.text = string.Concat(StaticDB.GetString("IN_PROGRESS", null), " - ", num2); this.m_noMissionsAvailableLabel.gameObject.SetActive(num3 == 0); this.m_noMissionsInProgressLabel.gameObject.SetActive(num2 == 0); }