상속: Unit
 public override byte[] GetDescriptorFieldFor(Enum descriptor, Player target)
 {
     switch ((DynamicObjectFields)descriptor)
     {
         case DynamicObjectFields.DYNAMICOBJECT_CASTER:
             break;
         case DynamicObjectFields.DYNAMICOBJECT_BYTES:
             break;
         case DynamicObjectFields.DYNAMICOBJECT_SPELLID:
             break;
         case DynamicObjectFields.DYNAMICOBJECT_RADIUS:
             break;
         case DynamicObjectFields.DYNAMICOBJECT_POS_X:
             break;
         case DynamicObjectFields.DYNAMICOBJECT_POS_Y:
             break;
         case DynamicObjectFields.DYNAMICOBJECT_POS_Z:
             break;
         case DynamicObjectFields.DYNAMICOBJECT_FACING:
             break;
         case DynamicObjectFields.DYNAMICOBJECT_PAD:
             break;
     }
     return base.GetDescriptorFieldFor(descriptor, target);
 }
예제 #2
0
 public override byte[] GetDescriptorFieldFor(Enum descriptor, Player target)
 {
     switch ((CorpseFields)descriptor)
     {
         case CorpseFields.CORPSE_FIELD_OWNER:
             break;
         case CorpseFields.CORPSE_FIELD_FACING:
             break;
         case CorpseFields.CORPSE_FIELD_POS_X:
             break;
         case CorpseFields.CORPSE_FIELD_POS_Y:
             break;
         case CorpseFields.CORPSE_FIELD_POS_Z:
             break;
         case CorpseFields.CORPSE_FIELD_DISPLAY_ID:
             break;
         case CorpseFields.CORPSE_FIELD_ITEM:
             break;
         case CorpseFields.CORPSE_FIELD_BYTES_1:
             break;
         case CorpseFields.CORPSE_FIELD_BYTES_2:
             break;
         case CorpseFields.CORPSE_FIELD_GUILD:
             break;
         case CorpseFields.CORPSE_FIELD_FLAGS:
             break;
         case CorpseFields.CORPSE_FIELD_DYNAMIC_FLAGS:
             break;
         case CorpseFields.CORPSE_FIELD_PAD:
             break;
     }
     return base.GetDescriptorFieldFor(descriptor, target);
 }
예제 #3
0
 public override byte[] GetDescriptorFieldFor(Enum descriptor, Player target)
 {
     switch ((ContainerFields)descriptor)
     {
         case ContainerFields.CONTAINER_FIELD_NUM_SLOTS:
             break;
         case ContainerFields.CONTAINER_ALIGN_PAD:
             break;
         case ContainerFields.CONTAINER_FIELD_SLOT_1:
             break;
         case ContainerFields.CONTAINER_FIELD_SLOT_LAST:
             break;
     }
     return base.GetDescriptorFieldFor(descriptor, target);
 }
예제 #4
0
 public override byte[] GetDescriptorFieldFor(Enum descriptor, Player target)
 {
     switch ((ItemFields)descriptor)
     {
         case ItemFields.ITEM_FIELD_OWNER:
             break;
         case ItemFields.ITEM_FIELD_CONTAINED:
             break;
         case ItemFields.ITEM_FIELD_CREATOR:
             break;
         case ItemFields.ITEM_FIELD_GIFTCREATOR:
             break;
         case ItemFields.ITEM_FIELD_STACK_COUNT:
             break;
         case ItemFields.ITEM_FIELD_DURATION:
             break;
         case ItemFields.ITEM_FIELD_SPELL_CHARGES:
             break;
         case ItemFields.ITEM_FIELD_SPELL_CHARGES_01:
             break;
         case ItemFields.ITEM_FIELD_SPELL_CHARGES_02:
             break;
         case ItemFields.ITEM_FIELD_SPELL_CHARGES_03:
             break;
         case ItemFields.ITEM_FIELD_SPELL_CHARGES_04:
             break;
         case ItemFields.ITEM_FIELD_FLAGS:
             break;
         case ItemFields.ITEM_FIELD_ENCHANTMENT:
             break;
         case ItemFields.ITEM_FIELD_PROPERTY_SEED:
             break;
         case ItemFields.ITEM_FIELD_RANDOM_PROPERTIES_ID:
             break;
         case ItemFields.ITEM_FIELD_ITEM_TEXT_ID:
             break;
         case ItemFields.ITEM_FIELD_DURABILITY:
             break;
         case ItemFields.ITEM_FIELD_MAXDURABILITY:
             break;
     }
     return base.GetDescriptorFieldFor(descriptor, target);
 }
예제 #5
0
 public override byte[] GetDescriptorFieldFor(Enum descriptor, Player target)
 {
     switch ((GameObjectFields)descriptor)
     {
         case GameObjectFields.OBJECT_FIELD_CREATED_BY:
             break;
         case GameObjectFields.GAMEOBJECT_DISPLAYID:
             break;
         case GameObjectFields.GAMEOBJECT_FLAGS:
             break;
         case GameObjectFields.GAMEOBJECT_ROTATION:
             break;
         case GameObjectFields.GAMEOBJECT_STATE:
             break;
         case GameObjectFields.GAMEOBJECT_POS_X:
             break;
         case GameObjectFields.GAMEOBJECT_POS_Y:
             break;
         case GameObjectFields.GAMEOBJECT_POS_Z:
             break;
         case GameObjectFields.GAMEOBJECT_FACING:
             break;
         case GameObjectFields.GAMEOBJECT_DYN_FLAGS:
             break;
         case GameObjectFields.GAMEOBJECT_FACTION:
             break;
         case GameObjectFields.GAMEOBJECT_TYPE_ID:
             break;
         case GameObjectFields.GAMEOBJECT_LEVEL:
             break;
         case GameObjectFields.GAMEOBJECT_ARTKIT:
             break;
         case GameObjectFields.GAMEOBJECT_ANIMPROGRESS:
             break;
         case GameObjectFields.GAMEOBJECT_PADDING:
             break;
     }
     return base.GetDescriptorFieldFor(descriptor, target);
 }