public override byte[] GetDescriptorFieldFor(Enum descriptor, Player target) { switch ((DynamicObjectFields)descriptor) { case DynamicObjectFields.DYNAMICOBJECT_CASTER: break; case DynamicObjectFields.DYNAMICOBJECT_BYTES: break; case DynamicObjectFields.DYNAMICOBJECT_SPELLID: break; case DynamicObjectFields.DYNAMICOBJECT_RADIUS: break; case DynamicObjectFields.DYNAMICOBJECT_POS_X: break; case DynamicObjectFields.DYNAMICOBJECT_POS_Y: break; case DynamicObjectFields.DYNAMICOBJECT_POS_Z: break; case DynamicObjectFields.DYNAMICOBJECT_FACING: break; case DynamicObjectFields.DYNAMICOBJECT_PAD: break; } return base.GetDescriptorFieldFor(descriptor, target); }
public override byte[] GetDescriptorFieldFor(Enum descriptor, Player target) { switch ((CorpseFields)descriptor) { case CorpseFields.CORPSE_FIELD_OWNER: break; case CorpseFields.CORPSE_FIELD_FACING: break; case CorpseFields.CORPSE_FIELD_POS_X: break; case CorpseFields.CORPSE_FIELD_POS_Y: break; case CorpseFields.CORPSE_FIELD_POS_Z: break; case CorpseFields.CORPSE_FIELD_DISPLAY_ID: break; case CorpseFields.CORPSE_FIELD_ITEM: break; case CorpseFields.CORPSE_FIELD_BYTES_1: break; case CorpseFields.CORPSE_FIELD_BYTES_2: break; case CorpseFields.CORPSE_FIELD_GUILD: break; case CorpseFields.CORPSE_FIELD_FLAGS: break; case CorpseFields.CORPSE_FIELD_DYNAMIC_FLAGS: break; case CorpseFields.CORPSE_FIELD_PAD: break; } return base.GetDescriptorFieldFor(descriptor, target); }
public override byte[] GetDescriptorFieldFor(Enum descriptor, Player target) { switch ((ContainerFields)descriptor) { case ContainerFields.CONTAINER_FIELD_NUM_SLOTS: break; case ContainerFields.CONTAINER_ALIGN_PAD: break; case ContainerFields.CONTAINER_FIELD_SLOT_1: break; case ContainerFields.CONTAINER_FIELD_SLOT_LAST: break; } return base.GetDescriptorFieldFor(descriptor, target); }
public override byte[] GetDescriptorFieldFor(Enum descriptor, Player target) { switch ((ItemFields)descriptor) { case ItemFields.ITEM_FIELD_OWNER: break; case ItemFields.ITEM_FIELD_CONTAINED: break; case ItemFields.ITEM_FIELD_CREATOR: break; case ItemFields.ITEM_FIELD_GIFTCREATOR: break; case ItemFields.ITEM_FIELD_STACK_COUNT: break; case ItemFields.ITEM_FIELD_DURATION: break; case ItemFields.ITEM_FIELD_SPELL_CHARGES: break; case ItemFields.ITEM_FIELD_SPELL_CHARGES_01: break; case ItemFields.ITEM_FIELD_SPELL_CHARGES_02: break; case ItemFields.ITEM_FIELD_SPELL_CHARGES_03: break; case ItemFields.ITEM_FIELD_SPELL_CHARGES_04: break; case ItemFields.ITEM_FIELD_FLAGS: break; case ItemFields.ITEM_FIELD_ENCHANTMENT: break; case ItemFields.ITEM_FIELD_PROPERTY_SEED: break; case ItemFields.ITEM_FIELD_RANDOM_PROPERTIES_ID: break; case ItemFields.ITEM_FIELD_ITEM_TEXT_ID: break; case ItemFields.ITEM_FIELD_DURABILITY: break; case ItemFields.ITEM_FIELD_MAXDURABILITY: break; } return base.GetDescriptorFieldFor(descriptor, target); }
public override byte[] GetDescriptorFieldFor(Enum descriptor, Player target) { switch ((GameObjectFields)descriptor) { case GameObjectFields.OBJECT_FIELD_CREATED_BY: break; case GameObjectFields.GAMEOBJECT_DISPLAYID: break; case GameObjectFields.GAMEOBJECT_FLAGS: break; case GameObjectFields.GAMEOBJECT_ROTATION: break; case GameObjectFields.GAMEOBJECT_STATE: break; case GameObjectFields.GAMEOBJECT_POS_X: break; case GameObjectFields.GAMEOBJECT_POS_Y: break; case GameObjectFields.GAMEOBJECT_POS_Z: break; case GameObjectFields.GAMEOBJECT_FACING: break; case GameObjectFields.GAMEOBJECT_DYN_FLAGS: break; case GameObjectFields.GAMEOBJECT_FACTION: break; case GameObjectFields.GAMEOBJECT_TYPE_ID: break; case GameObjectFields.GAMEOBJECT_LEVEL: break; case GameObjectFields.GAMEOBJECT_ARTKIT: break; case GameObjectFields.GAMEOBJECT_ANIMPROGRESS: break; case GameObjectFields.GAMEOBJECT_PADDING: break; } return base.GetDescriptorFieldFor(descriptor, target); }