public Connection(Server server, Socket socket) { m_Server = server; m_Socket = socket; var state = new StateObject { Socket = m_Socket }; m_Socket.BeginReceive(state.Buffer, 0, StateObject.BufferSize, SocketFlags.None, ReceiveCallback, state); }
public AuthConnection(Server server, Socket socket) : base(server, socket) { }
public GatewayServerConnection(Server server, Socket socket) : base(server, socket) { }