public void PullTest() { Console.WriteLine("This test allows you to pull data for an existing class."); Console.WriteLine("Select whether to find an account or character, then enter"); Console.WriteLine("The account|character to search for. If you look for an"); Console.WriteLine("account, the system will also call the GetCharacters method"); Console.WriteLine("in the Characters service."); ConsoleKey key = ConsoleKey.F17; while (key != ConsoleKey.Q) { Console.WriteLine("Menu:"); Console.WriteLine("1. Account Pull"); Console.WriteLine("2. Character Pull (not yet implemented)"); Console.WriteLine("V. Verbose Mode"); Console.WriteLine("Q. Quit"); Console.WriteLine("Your request (Verbose: " + _verbose.ToString() + "): "); key = Console.ReadKey().Key; switch (key) { case ConsoleKey.D1: Console.Clear(); bool quit = false; while (!quit) { Console.WriteLine("Enter account name (Q to quit): "); string acct = Console.ReadLine(); if (acct.ToUpper() != "Q") { Console.WriteLine("Enter password (blank if a generated account): "); string pass = Console.ReadLine(); if (pass == string.Empty) { pass = null; } TestData.Account account = new TestData.Account(acct, pass); TestResult result = account.Get(_verbose); Console.WriteLine(result.Output); result = account.GetCharacters(true); Console.WriteLine(result.Output); } else { quit = true; } } break; case ConsoleKey.D2: Console.Clear(); Console.WriteLine("Coming soon!"); //char break; case ConsoleKey.V: Console.Clear(); _verbose = !_verbose; break; case ConsoleKey.Q: break; default: Console.WriteLine("Bad selection!"); break; } } }
public void StandardTest() { #region Description and count getting while (Console.KeyAvailable) { Console.ReadKey(true); } Console.WriteLine("The standard test runs two sets of tests. The first runs through valid data"); Console.WriteLine("and tests each method in turn with both valid and invalid data. The second"); Console.WriteLine("runs invalid data only, attempting to create an account with no password,"); Console.WriteLine("an account with no name, and finally creating a legitimate account to fail"); Console.WriteLine("to create characters against."); Console.WriteLine(); int accts = GetNumber("Please enter number of accounts to create per test: ", 1, 200); int chars = GetNumber("Please enter number of characters to create per account: ", 1, 12); Console.WriteLine("Press Q at any point to cancel the test, or V to toggle verbose mode."); Console.WriteLine("Press any key when you're ready..."); Console.ReadKey(); #endregion WriteResultHeader(); var tokenSource = new CancellationTokenSource(); var token = tokenSource.Token; Task task = Task.Factory.StartNew(() => { RandomName acctName = new RandomName("acct", 1000); RandomName charName = new RandomName("chr", 10000); int failures = 0; int badSuccesses = 0; int counter = 0; while (counter < accts && !token.IsCancellationRequested) { Console.WriteLine("NEXT ACCOUNT:"); var acct = new TestData.Account(acctName.GetName()); TestResult result = acct.Create(_verbose); Console.WriteLine(result.Output); if (!result.Success) { failures++; } else { if (result.Success) { WoW.Enums.Faction faction; if (counter % 2 == 0) { faction = Enums.Faction.Alliance; } else { faction = Enums.Faction.Horde; } int charcounter = 0; while (charcounter < chars && !token.IsCancellationRequested) { Console.WriteLine("SUCCESSFUL TESTS:"); //Create Character var character = new TestData.Character(acct, charName.GetName(), faction, true); result = character.Create(_verbose); Console.WriteLine(result.Output); if (!result.Success) { failures++; } else { #region Success testing result = character.ChangeLevel(56, _verbose); Console.WriteLine(result.Output); if (!result.Success) { failures++; } result = character.Update(true, _verbose); Console.WriteLine(result.Output); if (!result.Success) { failures++; } result = character.ChangeName(character.Name + "n", _verbose); Console.WriteLine(result.Output); if (!result.Success) { failures++; } result = character.Delete(_verbose); Console.WriteLine(result.Output); if (!result.Success) { failures++; } result = character.Update(true, _verbose); Console.WriteLine(result.Output); if (result.Success) { badSuccesses++; } result = character.Restore(_verbose); Console.WriteLine(result.Output); if (!result.Success) { failures++; } result = character.Update(true, _verbose); Console.WriteLine(result.Output); if (!result.Success) { failures++; } #endregion #region Failure Testing Console.WriteLine("EXPECTED FAILURES:"); result = character.Update(false, _verbose); Console.WriteLine(result.Output); if (result.Success) { badSuccesses++; } result = character.ChangeLevel(0, _verbose); Console.WriteLine(result.Output); if (result.Success) { badSuccesses++; } result = character.ChangeLevel(55, _verbose); Console.WriteLine(result.Output); if (result.Success) { badSuccesses++; } result = character.ChangeLevel(90, _verbose); Console.WriteLine(result.Output); if (result.Success) { badSuccesses++; } result = character.ChangeName("\"{dude}", _verbose); Console.WriteLine(result.Output); if (result.Success) { badSuccesses++; } if (charcounter > 0) { result = character.ChangeName(charName.GetName(true, 1) + "n", _verbose); Console.WriteLine(result.Output); if (result.Success) { badSuccesses++; } } charcounter++; #endregion } } } } counter++; } counter = 0; Console.WriteLine("Valid data test completed!"); Console.WriteLine(accts.ToString() + " accounts created, each with " + chars.ToString() + " characters, for a total of " + ((int)(accts * chars)).ToString() + " requests."); Console.WriteLine("Unexpected Failures: " + failures.ToString() + "."); Console.WriteLine("Unexpected Successes: " + badSuccesses.ToString() + "."); badSuccesses = 0; if (!token.IsCancellationRequested) { Console.WriteLine("Press any key (other than Enter) to move on to failure testing..."); Console.ReadKey(); Console.WriteLine(); TestData.Account account; TestResult result; if (!token.IsCancellationRequested) { Console.WriteLine("Creating account with no password..."); account = new TestData.Account("failure", string.Empty); result = account.Create(_verbose); Console.WriteLine(result.Output); if (result.Success) { badSuccesses++; } } if (!token.IsCancellationRequested) { Console.WriteLine("Creating 'good' account: "); account = new TestData.Account(acctName.GetName()); result = account.Create(_verbose); if (result.Success && !token.IsCancellationRequested) { Console.WriteLine("Creating character with bad password..."); TestData.Character character = new TestData.Character(account, "badChar", Enums.Faction.Alliance, true, string.Empty); result = character.Create(_verbose); Console.WriteLine(result.Output); if (result.Success) { badSuccesses++; } if (!token.IsCancellationRequested) { Console.WriteLine("Creating character with bad name..."); character = new TestData.Character(account, "!\"{}", Enums.Faction.Horde, true); result = character.Create(_verbose); Console.WriteLine(result.Output); if (result.Success) { badSuccesses++; } } if (!token.IsCancellationRequested) { Console.WriteLine("Creating character successfully..."); character = new TestData.Character(account, charName.GetName(), Enums.Faction.Horde, true); result = character.Create(_verbose); if (result.Success && !token.IsCancellationRequested) { Console.WriteLine("Attempting to access good character with diff account..."); TestData.Account badacct = new TestData.Account(acctName.GetName()); badacct.Create(false); character.AccountName = badacct.Name; result = character.Update(true, _verbose); Console.WriteLine(result.Output); if (result.Success) { badSuccesses++; } Console.WriteLine("Creating character with same name..."); character = new TestData.Character(account, charName.GetName(true), Enums.Faction.Horde, true); result = character.Create(_verbose); Console.WriteLine(result.Output); if (result.Success) { badSuccesses++; } } } } } } Console.WriteLine("Press any key to return to main test menu..."); }, token); ConsoleKey key = ConsoleKey.F17; do { key = Console.ReadKey().Key; if (task.Status != TaskStatus.RanToCompletion) { if (key == ConsoleKey.V) { _verbose = !_verbose; } else if (key == ConsoleKey.Q) { tokenSource.Cancel(); task.Wait(); } } else { key = ConsoleKey.Q; } } while (key != ConsoleKey.Q); }
public void StressTest() { //Console.WriteLine("1234578901234567890123456789012345678901234567890123456789012345679801234567980"); Console.WriteLine("This test will generate ten threads, each making forty new accounts and 120 new"); Console.WriteLine("characters. Press Q at any point to quit this test."); Console.WriteLine("Press any key to continue..."); Console.ReadKey(); List <Task> tasks = new List <Task>(); CancellationTokenSource source = new CancellationTokenSource(); CancellationToken token = source.Token; RandomName acctName = new RandomName("acct", 1000); RandomName charName = new RandomName("chr", 10000); int failures = 0; for (int i = 0; i < 10; i++) { tasks.Add(new Task(() => { int counter = 0; while (counter < 40 && !token.IsCancellationRequested) { string acct = string.Empty; lock (acctName) { acct = acctName.GetName(); } TestData.Account account = new TestData.Account(acct); TestResult result = account.Create(false); Console.WriteLine(result.Output); if (!result.Success) { Interlocked.Increment(ref failures); } else { int charcounter = 0; while (charcounter < 3 && !token.IsCancellationRequested) { string charname = string.Empty; lock (charName) { charname = charName.GetName(); } TestData.Character character = new TestData.Character(account, charname, Enums.Faction.Alliance, true); TestResult charResult = character.Create(false); if (!charResult.Success) { Interlocked.Increment(ref failures); } Console.WriteLine(charResult.Output); charcounter++; } } counter++; } Console.WriteLine("Thread complete!"); }, token)); } foreach (Task task in tasks) { task.Start(); } bool halt = false; while (!halt) { if (!Console.KeyAvailable) { Thread.Sleep(200); if (tasks.Count(t => t.IsCompleted == false) == 0) { Console.WriteLine("Stress test complete! Total failed requests: " + failures.ToString()); Console.WriteLine("Press any key to continue..."); Console.ReadKey(); halt = true; } } else { ConsoleKey key = Console.ReadKey().Key; if (key == ConsoleKey.Q) { source.Cancel(); while (tasks.Count(t => t.Status == TaskStatus.RanToCompletion) < 10) { Thread.Sleep(500); } halt = true; } } } }