예제 #1
0
 // -------------------------------------------------------------------------------
 // loadTemplate
 // -------------------------------------------------------------------------------
 public void loadTemplate()
 {
     if (string.IsNullOrEmpty(name))
     {
         return;
     }
     template = DictionaryCombatStyle.Get(name);
 }
예제 #2
0
        // -------------------------------------------------------------------------------
        // CalculateFinalDamage
        // -------------------------------------------------------------------------------
        public static int CalculateFinalDamage(int damage, TemplateMetaCombatStyle attackType, TemplateMetaElement element, CharacterBase target, bool IsRearguard = false)
        {
            int defense = 0;

            damage = (int)(damage * RPGHelper.getElementalRelation(element, target));

            defense = target.stats.combatStyles.FirstOrDefault(x => x.template == attackType).defenseValue;

            if (IsRearguard)
            {
                damage = (int)(damage * attackType.rearAttackModifier);
            }
            else
            {
                damage = (int)(damage * attackType.frontAttackModifier);
            }

            if (target.IsRearguard)
            {
                defense = (int)(defense * attackType.rearDefenseModifier);
            }
            else
            {
                defense = (int)(defense * attackType.frontDefenseModifier);
            }

            float variance = UnityEngine.Random.Range(1 - Finder.battle.maxDamageVariation, 1 + Finder.battle.maxDamageVariation);

            damage = (int)(damage * variance);

            damage -= defense;

            if (damage <= 0)
            {
                damage = 1;
            }

            return(damage);
        }