예제 #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            //balls.Add(new Knight());
            //balls.Add(new MouseIcon());
            player               = new Knight();
            mMouseIconSprite     = new MouseIcon();
            totalForFireElapsed  = TimeSpan.FromMilliseconds(200);
            totalForSpawnElapsed = TimeSpan.Zero;
            //Create Healthbar object
            mHealthbar = new HealthBar();
            mFuelbar   = new FuelBar();

            base.Initialize();
        }
예제 #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            //balls.Add(new Knight());
            //balls.Add(new MouseIcon());
            player = new Knight();
            mMouseIconSprite = new MouseIcon();
            totalForFireElapsed = TimeSpan.FromMilliseconds(200);
            totalForSpawnElapsed = TimeSpan.Zero;
            //Create Healthbar object
            mHealthbar = new HealthBar();
            mFuelbar = new FuelBar();

            base.Initialize();
        }