static void Main(string[] args) { Human newHuman = new Human("Mendel"); // System.Console.WriteLine("Your name is: {0}", newHuman.name); // System.Console.WriteLine("{0}'s health is: {1}", newHuman.name, newHuman.health); // System.Console.WriteLine("{0}'s strength is: {1}", newHuman.name, newHuman.strength); // System.Console.WriteLine("{0}'s intelligence is: {1}", newHuman.name, newHuman.intelligence); // System.Console.WriteLine("{0}'s dexterity is: {1}", newHuman.name, newHuman.dexterity); Wizard Gandalf = new Wizard("Gandalf"); // Gandalf.Heal(); Gandalf.Fireball(Gandalf); Gandalf.Fireball(Gandalf); Ninja Thomas = new Ninja("Thomas"); // Thomas.Steal(Gandalf); // Thomas.GetAway(); Samurai Jordan = new Samurai("Jordan"); Jordan.DeathBlow(Gandalf); Jordan.Meditate(); Samurai.HowMany(); }
static void Main(string[] args) { Human richard = new Human("Richard"); // Console.WriteLine("Human {0} info: {1} is strength", richard.name, richard.strength); Wizard john = new Wizard("John"); // Console.WriteLine("Wizard {0} info: {1} is strength", john.name, john.strength); Ninja brad = new Ninja("Brad"); // john.attack(richard); // john.heal(); // brad.Steal(john); // brad.GetAway(); Samurai virginia = new Samurai("Virginia"); virginia.DeathBlow(richard); for (int i = 0; i < 3; i++) { john.attack(richard); } virginia.DeathBlow(richard); }
static void Main(string[] args) { Wizard claire = new Wizard("Claire"); Wizard troy = new Wizard("Troy"); Ninja frank = new Ninja("Frank"); Samurai evan = new Samurai("Evan"); Samurai phil = new Samurai("Phil"); Console.WriteLine(frank.current_health); claire.Fireball(frank); claire.Fireball(3); evan.Attack(claire); claire.Heal(); evan.DeathBlow(claire); evan.HowMany(claire, troy, frank, evan, phil); frank.GetAway(); frank.Stealth(phil); troy.Fireball(frank); troy.Fireball(frank); }