public void TestAging() { uint runningTally = 0; IAction action = new Exposure(new Ability(), 0); for (int i = 0; i < 100; i++) { _character = new Character(null, null, null); while (_character.Decrepitude < 75) { _character.CommitAction(action); } Trace.WriteLine("Age at Death: " + _character.SeasonalAge); runningTally += _character.SeasonalAge; } Trace.WriteLine("Average Age at Death: " + runningTally/100); }