public VisCondition(Magus magus, uint ageToCompleteBy, double desire, List<Ability> abilities, double totalNeeded, ushort conditionDepth) : base(magus, ageToCompleteBy, desire, conditionDepth) { _mage = magus; VisTypes = abilities; AmountNeeded = totalNeeded; HasAuraCondition auraCondition = new HasAuraCondition(_mage, AgeToCompleteBy - 2, Desire, (ushort)(ConditionDepth + 2)); HasLabCondition labCondition = new HasLabCondition(_mage, AgeToCompleteBy - 1, Desire, (ushort)(ConditionDepth + 1)); _vimSufficient = VisTypes.Contains(MagicArts.Vim); }
public VisCondition(Magus magus, uint ageToCompleteBy, double desire, List <Ability> abilities, double totalNeeded, ushort conditionDepth) : base(magus, ageToCompleteBy, desire, conditionDepth) { _mage = magus; VisTypes = abilities; AmountNeeded = totalNeeded; _auraCondition = new HasAuraCondition(_mage, AgeToCompleteBy - 2, Desire, (ushort)(ConditionDepth + 2)); _labCondition = new HasLabCondition(_mage, AgeToCompleteBy - 1, Desire, (ushort)(ConditionDepth + 1)); _vimSufficient = VisTypes.Contains(MagicArts.Vim); }