/// <summary> /// Creates a new LeftRight Switch. /// </summary> /// <param name="_position">Position where the Switch should be</param> /// <param name="texturePaths">TexturePaths of the Icons that should be inside the Switch. The First Element of the Array will be displayt first</param> public LeftRightSwitch(Vector2 _position, String[] texturePaths) { pointer = 0; position = _position; iconsInside = new Icon[texturePaths.Length]; Left = new Button(new Vector2(position.X, position.Y), "Textures/CharacterSelection/LeftNotSelected", "Textures/CharacterSelection/LeftSelected"); for (int i = 0; i < texturePaths.Length; i++) iconsInside[i] = new Icon(new Vector2(position.X + Left.getWidth(), position.Y), texturePaths[i]); Left.setPosition(new Vector2(position.X, position.Y + (iconsInside[pointer].getHeight() / 2) - Left.getHeight() / 2)); Right = new Button(new Vector2(position.X + iconsInside[0].getWidth() + Left.getWidth(), position.Y + (iconsInside[pointer].getHeight() / 2) - Left.getHeight() / 2), "Textures/CharacterSelection/RightNotSelected", "Textures/CharacterSelection/RightSelected"); }
public Won(PlayerStuff.Player.EPlayerViewportPosition playerIndex, bool won) { infoText = new Text("03", new Vector2(0, 0)); infoText.setIndividualScale(2); infoText.setPosition(new Vector2(Settings.getResolutionX() / 2 - infoText.getWidth() / 2, Settings.getResolutionY() - infoText.getHeight())); elapsedTime = 0; switch (playerIndex) { case PlayerStuff.Player.EPlayerViewportPosition.fullscreen: if(won) { infoText.setColor(Color.Black); background = new Icon(new Microsoft.Xna.Framework.Vector2(0, 0), "Textures/WinScreens/youWin"); } else { infoText.setColor(Color.White); background = new Icon(new Microsoft.Xna.Framework.Vector2(0, 0), "Textures/WinScreens/youLose"); } break; case PlayerStuff.Player.EPlayerViewportPosition.left: infoText.setColor(Color.White); background = new Icon(new Microsoft.Xna.Framework.Vector2(0, 0), "Textures/WinScreens/player1Win"); break; case PlayerStuff.Player.EPlayerViewportPosition.right: infoText.setColor(Color.White); background = new Icon(new Microsoft.Xna.Framework.Vector2(0, 0), "Textures/WinScreens/player2Win"); break; case PlayerStuff.Player.EPlayerViewportPosition.topLeft: infoText.setColor(Color.White); background = new Icon(new Microsoft.Xna.Framework.Vector2(0, 0), "Textures/WinScreens/player1Win"); break; case PlayerStuff.Player.EPlayerViewportPosition.botLeft: infoText.setColor(Color.White); background = new Icon(new Microsoft.Xna.Framework.Vector2(0, 0), "Textures/WinScreens/player2Win"); break; case PlayerStuff.Player.EPlayerViewportPosition.topRight: infoText.setColor(Color.White); background = new Icon(new Microsoft.Xna.Framework.Vector2(0, 0), "Textures/WinScreens/player3Win"); break; case PlayerStuff.Player.EPlayerViewportPosition.botRight: infoText.setColor(Color.White); background = new Icon(new Microsoft.Xna.Framework.Vector2(0, 0), "Textures/WinScreens/player4Win"); break; } }
public Pause(Player.EPlayerControlls _controlls) { controlls = _controlls; count = 0; isPressed = true; Vector2 position = new Vector2(0, 0); gresScreen = new Icon( position, "Textures/Pause/greyScreen"); float distY = 100 * Settings.getInterfaceScale(); resume = new Button(position, "Textures/Pause/resumeNot", "Textures/Pause/resumeSelected"); exit = new Button(position, "Textures/Pause/exitNot", "Textures/Pause/exitSelected"); position = new Vector2(Settings.getResolutionX() / 2 - resume.getWidth()/2, Settings.getResolutionY() / 2 - resume.getHeight() - distY); resume.setPosition(position); position = new Vector2(Settings.getResolutionX() / 2 - exit.getWidth() / 2, Settings.getResolutionY() / 2 + distY); exit.setPosition(position); }
public override void loadContent() { if (Game1.getGraphics() != null) { distY *= Settings.getInterfaceScale(); offset *= Settings.getInterfaceScale(); gameModeIcon = new Icon(gameModeIconPosition, "Textures/CharacterSelection/GameMode"); rushHour = new Icon(new Vector2(1200 * Settings.getInterfaceScale(), 45 * Settings.getInterfaceScale()), "Textures/CharacterSelection/RushHourExplanation"); needForIngredients = new Icon(new Vector2(1200 * Settings.getInterfaceScale(), 45 * Settings.getInterfaceScale()), "Textures/CharacterSelection/NeedForIngredientsExplanation"); //spaceNote = new Icon(new Vector2(1090 * Settings.getInterfaceScale(), 900 * Settings.getInterfaceScale()), "Textures/CharacterSelection/SpaceHinweis"); escapeNote = new Icon(new Vector2(1080 * Settings.getInterfaceScale(), 950 * Settings.getInterfaceScale()), "Textures/CharacterSelection/escapeNote"); keyboard1 = new Icon(new Vector2(1005 * Settings.getInterfaceScale(), 300 * Settings.getInterfaceScale()), "Textures/CharacterSelection/Keyboard1"); keyboard2 = new Icon(new Vector2(1005 * Settings.getInterfaceScale(), 510 * Settings.getInterfaceScale()), "Textures/CharacterSelection/Keyboard2"); gamepad = new Icon(new Vector2(1005 * Settings.getInterfaceScale(), 725 * Settings.getInterfaceScale()), "Textures/CharacterSelection/Gamepad1"); player1Icon = new Button(new Vector2(20, (gameModeIcon.getPosition().Y + gameModeIcon.getHeight()) + distY), "Textures/CharacterSelection/Player1NotSelected", "Textures/CharacterSelection/Player1Selected"); player2Icon = new Button(new Vector2(20, (player1Icon.getPosition().Y + player1Icon.getHeight()) + distY), "Textures/CharacterSelection/Player2NotSelected", "Textures/CharacterSelection/Player2Selected"); player3Icon = new Button(new Vector2(20, (player2Icon.getPosition().Y + player2Icon.getHeight()) + distY), "Textures/CharacterSelection/Player3NotSelected", "Textures/CharacterSelection/Player3Selected"); player4Icon = new Button(new Vector2(20, (player3Icon.getPosition().Y + player3Icon.getHeight()) + distY), "Textures/CharacterSelection/Player4NotSelected", "Textures/CharacterSelection/Player4Selected"); String[] gameModes = {"Textures/CharacterSelection/NeedForIngredientsNotSelected", "Textures/CharacterSelection/RushHourNotSelected"};//GameModeIdeen: RushHour, Need for Ingrediance, SpeedRun, NeedForItems //0 = test; //1 = rushHour; GameModeSelected = new LeftRightSwitch(new Vector2(gameModeIconPosition.X + gameModeIcon.getWidth() + offset, gameModeIconPosition.Y), gameModes); GameModeSelected.setSelected(); String[] playerControlls = { "Textures/CharacterSelection/Join", "Textures/CharacterSelection/Keyboard","Textures/CharacterSelection/KeyboardNumPad", "Textures/CharacterSelection/GamepadNr1", "Textures/CharacterSelection/GamepadNr2", "Textures/CharacterSelection/GamepadNr3", "Textures/CharacterSelection/GamepadNr4" }; // 1 := join // 2 := Keyboard // 3 := Gamepad player1ControllsLRS = new LeftRightSwitch(new Vector2(player1Icon.getPosition().X + player1Icon.getWidth() + offset, player1Icon.getPosition().Y), playerControlls); player2ControllsLRS = new LeftRightSwitch(new Vector2(player2Icon.getPosition().X + player2Icon.getWidth() + offset, player2Icon.getPosition().Y), playerControlls); player3ControllsLRS = new LeftRightSwitch(new Vector2(player3Icon.getPosition().X + player3Icon.getWidth() + offset, player3Icon.getPosition().Y), playerControlls); player4ControllsLRS = new LeftRightSwitch(new Vector2(player4Icon.getPosition().X + player4Icon.getWidth() + offset, player4Icon.getPosition().Y), playerControlls); infoText = new Text("Game starts in 03!", new Vector2(0, 0)); infoText.setIndividualScale(3); infoText.setPosition(new Vector2(Settings.getResolutionX() / 2 - infoText.getWidth() / 2, Settings.getResolutionY() / 2 - infoText.getHeight() / 2)); infoText.setColor(Color.White); } }
public override void loadContent() { if (Game1.getGraphics() != null) { distY *= Settings.getInterfaceScale(); offset *= Settings.getInterfaceScale(); optionsTitel = new Icon(optionsTitelPosition * Settings.getInterfaceScale(), "Textures/option/optionsTitel"); fullscreenButton = new Button(new Vector2(560 * Settings.getInterfaceScale(), (optionsTitel.getPosition().Y + optionsTitel.getHeight()) + distY), "Textures/option/Fullscreen", "Textures/option/FullscreenSelected"); resolutionButton = new Button(new Vector2(560 * Settings.getInterfaceScale(), (fullscreenButton.getPosition().Y + fullscreenButton.getHeight()) + distY),"Textures/option/Resolution", "Textures/option/ResolutionSelected"); volumeButton = new Button(new Vector2(560 * Settings.getInterfaceScale(), (resolutionButton.getPosition().Y + resolutionButton.getHeight()) + distY), "Textures/option/Volume", "Textures/option/VolumeSelected"); enterEscNote = new Icon(new Vector2(660 * Settings.getInterfaceScale(), (volumeButton.getPosition().Y + volumeButton.getHeight()) + distY), "Textures/EnterEscNote"); String[] resolutions = { "Textures/option/720p", "Textures/option/1366p", "Textures/option/1080p" };//, "Textures/option/1024p" String[] fullscreenmode = { "Textures/option/offButton", "Textures/option/onButton" }; String[] volumtmodes = { "Textures/option/100Prozent", "Textures/option/90Prozent", "Textures/option/80Prozent", "Textures/option/70Prozent", "Textures/option/60Prozent", "Textures/option/50Prozent", "Textures/option/40Prozent", "Textures/option/30Prozent", "Textures/option/20Prozent", "Textures/option/10Prozent", "Textures/option/offButton" }; resolutionLR = new LeftRightSwitch(new Vector2(resolutionButton.getPosition().X + resolutionButton.getWidth() + offset, resolutionButton.getPosition().Y), resolutions); fullscreenLR = new LeftRightSwitch(new Vector2(fullscreenButton.getPosition().X + fullscreenButton.getWidth() + offset, fullscreenButton.getPosition().Y), fullscreenmode); volumeLR = new LeftRightSwitch(new Vector2(volumeButton.getPosition().X + volumeButton.getWidth() + offset, volumeButton.getPosition().Y), volumtmodes); //always show the actual settings selected first if (Settings.isFullscreen()) fullscreenLR.switchLeft(); if (Settings.getResolutionX() == 1366) resolutionLR.switchRight(); if (Settings.getResolutionX() == 1920) resolutionLR.switchLeft(); int h = 10 - (int)(Settings.getSoundVolume() * 10); while (volumeLR.getDisplayedIndex() != h) volumeLR.switchLeft(); //initially set the buttons volumeButton.setNotSelected(); volumeLR.setNotSelected(); resolutionButton.setNotSelected(); resolutionLR.setNotSelected(); fullscreenButton.setSelected(); fullscreenLR.setSelected(); } }
public override void loadContent() { if (Game1.getGraphics() != null) { GraphicsDevice graphicsDevice = Game1.getGraphics().GraphicsDevice; float distY = 105 * Settings.getInterfaceScale(); float distX = 400 * Settings.getInterfaceScale();//float distX = 822.5f* Settings.getInterfaceScale(); start = new Button(new Vector2(distX, distY), "Textures/mainmenu/startGame", "Textures/mainmenu/startGameIsPressed"); help = new Button(new Vector2(distX, start.getPosition().Y + start.getHeight() + distY), "Textures/mainmenu/help", "Textures/mainmenu/helpIsPressed"); option = new Button(new Vector2(distX, help.getPosition().Y + help.getHeight() + distY), "Textures/mainmenu/options", "Textures/mainmenu/optionsIsPressed"); credits = new Button(new Vector2(distX, option.getPosition().Y + option.getHeight() + distY), "Textures/mainmenu/credits", "Textures/mainmenu/creditsIsPressed"); exit = new Button(new Vector2(distX, credits.getPosition().Y + credits.getHeight() + distY), "Textures/mainmenu/exit", "Textures/mainmenu/exitIsPressed"); titel = new Icon(new Vector2(0.5f* start.getPosition().X + start.getWidth() + distX, start.getPosition().Y + start.getHeight() + distY), "Textures/mainmenu/titel"); count = 0; start.setSelected(); help.setNotSelected(); option.setNotSelected(); credits.setNotSelected(); exit.setNotSelected(); } }
public void setFinalPlayer(Vector3 spawnPosition, EPlayerViewportPosition viewportPosition) { playerViewportPosition = viewportPosition; this.setViewport(); itemsCollected = new List<Item>(); keyboard = Keyboard.GetState(); aspectRatio = viewport.AspectRatio; // params : position, forward,up, matrix out //werte sollten später für jeden Spieler einzeln angepasst werden playerIcon = new Icon(new Vector2(0, 0), "Textures/playerIcon"); position = spawnPosition; lookAt = new Vector3(Settings.getMapSizeX() / 2, (float)0.22, Settings.getMapSizeZ() / 2);//sollte neu berechnet werden //immer zur mitte der Map? upDirection = new Vector3(0, 1, 0); //draufsicht /* position = new Vector3(5, -40, 5); lookAt = new Vector3(0, 1, 1); upDirection = new Vector3(0, 0, 1);*/ GamePadState currentState = GamePad.GetState(PlayerIndex.One); //do we need this and why? :O //camera = Matrix.CreateLookAt(new Vector3(position.X - Settings.getResolutionX() / 2, position.Y, position.Z), lookAt, upDirection); Vector3 h = (lookAt - position); h.Normalize(); cameraPosition = position - (h) * cameraOffset; cameraPosition.Y += camerOffsetY; camera = Matrix.CreateWorld(cameraPosition, lookAt, upDirection); projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, aspectRatio, 0.1f, 1000.0f); world = Matrix.Identity; direction = lookAt - position; ortoDirection = Vector3.Cross(direction, upDirection); effect.LightingEnabled = true; movementRotationX = 0; movementRotationZ = 0; isBouncing = false; bouncingTime = 3; bouncingTimeLeft = 0; skybox = new Skybox(Game1.getContent().Load<Texture2D>("Models/SkyboxTexture"), Game1.getContent().Load<Model>("Models/skybox")); }
public override void loadContent() { credits = new Icon(new Vector2(0 * Settings.getInterfaceScale(), 0 * Settings.getInterfaceScale()), "Textures/credits/CreditsFilled"); }
public override void loadContent() { xboxControl = new Icon(new Vector2(120 * Settings.getInterfaceScale(), 200 * Settings.getInterfaceScale()), "Textures/help/xboxControl"); numpadControl = new Icon(new Vector2(1320 * Settings.getInterfaceScale(), 200 * Settings.getInterfaceScale()), "Textures/help/numpadControl"); wasdControl = new Icon(new Vector2(720 * Settings.getInterfaceScale(), 200 * Settings.getInterfaceScale()), "Textures/help/wasdControl"); }
/// <summary> /// randomly spawns different Items in the ItemList /// </summary> public void spawnRandomItems() { for (int i = 0; i < this.itemList.Count(); i++) { redCrossList[i] = new Icon(new Vector2(0, 0), "Textures/redCross"); Item item = itemSpawner.generateRandomItem(); itemList[i] = item; for(int j = 0; j < i; j++){ if (itemList[j].itemIndex == itemList[i].itemIndex)//itemList[i].itemIndex == itemList[j].itemIndex { i--; break; } } itemCollected[i] = false; } }