private void ProcessWirecast(WirecastBinding _Wirecast)
        {
            WirecastStatus status = new WirecastStatus();

            status.isConnected = true;

            for (uint i = 1; i <= _Wirecast.GetMasterLayerCount(); i++)
            {
                _Wirecast.SwitchLayer((int)i);
                HashSet <int> knownShotIds = new HashSet <int>();

                const uint minIdx = 2; // first index would be 1, but this is always the empty layer. We are not interested in this.
                for (uint j = minIdx; j <= _Wirecast.GetShotCount(); j++)
                {
                    ShotStatus shotStatus = new ShotStatus();
                    int        shotId     = _Wirecast.GetShotIDByIndex((int)j);
                    shotStatus.id       = shotId;
                    shotStatus.name     = _Wirecast.GetShotNameWithIndex((int)j);
                    shotStatus.layerIdx = i;
                    shotStatus.shotIdx  = j;

                    status.shots.Add(shotStatus);
                    knownShotIds.Add(shotId);
                }

                if (_Wirecast.IsLayerVisible())
                {
                    int previewId = _Wirecast.GetPreviewShotID();
                    if (knownShotIds.Contains(previewId))
                    {
                        // only add shotId if it is not the empty layer
                        status.previews.Add(previewId);
                    }
                }

                /* We MUST NOT assume that this shot is not visible because layer is not visible.
                 *
                 * When hiding a layer in Wirecast, it will not modify the output in any way
                 * unless AutoLive is enabled. So this could be live even though the layer
                 * is hidden.
                 */
                if (_Wirecast.IsLayerVisible() || !_Wirecast.IsAutoLiveOn())
                {
                    int programId = _Wirecast.GetLiveShotID();
                    if (knownShotIds.Contains(programId))
                    {
                        // only add shotId if it is not the empty layer
                        status.lives.Add(programId);
                    }
                }
            }

            status.isRecording    = _Wirecast.IsRecording();
            status.isBroadcasting = _Wirecast.IsBroadcasting();

            string output = JsonConvert.SerializeObject(status);

            app.ServerBroadcast(output);
        }
        private void ConnectWirecast()
        {
            WirecastStatus status = new WirecastStatus();

            status.isConnected = false;
            string output = JsonConvert.SerializeObject(status);

            app.ServerBroadcast(output);

            WirecastBinding _Wirecast = new WirecastBinding();

            _Wirecast.Initialize();

            Boolean valid       = _Wirecast.SwitchDocument(1);
            Boolean noDocLogged = false;

            while (!valid)
            {
                app.SetWirecastNoDocument();
                if (!noDocLogged)
                {
                    app.WriteLog("The Wirecast Application exists, but no document has been opened yet.");
                    noDocLogged = true;
                }

                Thread.Sleep(1000);
                valid = _Wirecast.SwitchDocument(1);
            }
            app.SetWirecastConnected();
            app.WriteLog("Connected to Wirecast Application.");

            while (true)
            {
                ProcessWirecast(_Wirecast);
                Thread.Sleep(50);
            }
        }