protected override WFData GenerateWFDataUnit(FrameRule clamp) { float x_Size = clamp.size1 / clamp.num1; float y_Size = clamp.size2 / clamp.num2; return(CalcuteUtility.QuadrangularSpaceGrid_Unit(x_Size, y_Size, clamp.height)); }
protected override WFData GenerateWFData(FrameRule clamp) { var startPos = -new Vector3(clamp.size1, -clamp.height, clamp.size2) * 0.5f; WFData wfData = new WFData(); float x_Size = clamp.size1 / clamp.num1; float y_Size = clamp.size2 / clamp.num2; var topNodes = new List <WFNode>(); for (int i = 0; i < clamp.num1; i++) { for (int j = 0; j < clamp.num2; j++) { if (i > 0 && i < clamp.num1 - 1 && j > 0 && j < clamp.num2 - 1 && (i + j) % 2 == 0) { continue; } WFData data = CalcuteUtility.QuadrangularSpaceGrid_Unit(x_Size, y_Size, clamp.height); data.AppendPosition(startPos + i * x_Size * Vector3.right + j * y_Size * Vector3.forward); topNodes.Add(data.wfNodes.Find(x => x.type == NodePosType.taperedTop)); //Debug.Log(data.wfNodes.Find(x => x.type == NodePosType.taperedTop).m_id); wfData.InsertData(data); } } var downData = CalcuteUtility.ConnectNeerBy(topNodes, Mathf.Sqrt(Mathf.Pow(x_Size, 2) + Mathf.Pow(y_Size, 2)), BarPosType.downBar, BoundConnectType.NoRule); wfData.InsertData(downData); return(wfData); }
protected override WFData GenerateWFData(FrameRule clamp) { var startPos = -new Vector3(clamp.size1, -clamp.height, clamp.size2) * 0.5f; WFData wfData = new WFData(); float x_Size = clamp.size1 / clamp.num1; float y_Size = clamp.size2 / clamp.num2; WFNode[,] topNodes = new WFNode[clamp.num1, clamp.num2]; for (int i = 0; i < clamp.num1; i++) { for (int j = 0; j < clamp.num2; j++) { if (i > 0 && i < clamp.num1 - 1 && j > 0 && j < clamp.num2 - 1 && i % 2 != 0 && j % 2 != 0) { continue; } WFData data = CalcuteUtility.QuadrangularSpaceGrid_Unit(x_Size, y_Size, clamp.height); data.AppendPosition(startPos + i * x_Size * Vector3.right + j * y_Size * Vector3.forward); topNodes[i, j] = data.wfNodes.Find(x => x.type == NodePosType.taperedTop); wfData.InsertData(data); } } var downData = CalcuteUtility.ConnectNeerBy(topNodes, BarPosType.downBar); wfData.InsertData(downData); return(wfData); }