private void AccountOnStateChanged(object sender, StateChangedEventArgs args) { RiotAccount riotAccount = (RiotAccount)sender; if (args.NewState == ConnectionState.Connected) { RiotUpdateDaemon riotUpdater = Instances.RiotUpdater; string[] realmId = new string[] { riotAccount.RealmId }; riotUpdater.TryUpdate(realmId); } }
private void AccountOnStateChanged(object sender, StateChangedEventArgs e) { RiotAccount riotAccount = (RiotAccount) sender; if (e.NewState != ConnectionState.Connected) return; Instances.RiotUpdater.TryUpdate(new string[1] { riotAccount.RealmId }); }
private void AccountOnStateChanged(object sender, StateChangedEventArgs args) { RiotAccount riotAccount = sender as RiotAccount; if (riotAccount == null) { return; } if (args.NewState == ConnectionState.Disconnected && args.OldState != args.NewState) { riotAccount.ReconnectThrottledAsync(); } }
private void OnAccountStateChanged(object sender, StateChangedEventArgs e) { this.NotifyAccounts(); }
private void AccountOnStateChanged(object sender, StateChangedEventArgs e) { RiotAccount riotAccount = sender as RiotAccount; if (riotAccount == null || e.NewState != ConnectionState.Disconnected || e.OldState == e.NewState) return; riotAccount.ReconnectThrottledAsync(); }