public string ProximityMineDataOnThrow(coItemData datablock, coPlayer player, int amount)
            {
            ShapeBaseShapeBaseDecInventory(player, datablock, 1);

            Torque_Class_Helper tch = new Torque_Class_Helper("ProximityMine", "");
            tch.Props.Add("datablock", datablock);
            tch.Props.Add("sourceObject", player);
            tch.Props.Add("rotation", string.Format("\"0 0 1 {0} \"", new Random().NextDouble()*360));
            tch.Props.Add("static", "false");
            tch.Props.Add("client", player["client"]);
            coProximityMine pm = (tch.Create());

            ((coSimSet) "MissionCleanup").pushToBack(pm);

            return pm;
            }
예제 #2
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        public bool ShapeBaseShapeBaseUse(coShapeBase thisobj, coItemData data)
            {

            coGameConnection client = thisobj.getControllingClient();
            if (client.isObject())
                {
                double defaultfov = client.getControlCameraDefaultFov();
                double fov = client.getControlCameraFov();
                if (defaultfov != fov)
                    return false;
                }



            if (ShapeBaseShapeBaseGetInventory(thisobj, data) > 0)
                return data.call("onUse", thisobj).AsBool();

            return false;
            }
예제 #3
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        public void HealthPatchOnCollision(coItemData healthkit_datablock, coSceneObject healthkit_instance, coPlayer player)
            {
            if (player.getDamageLevel() <= 0.00 || player.getState() == "Dead")
                return;

            player.applyRepair(healthkit_datablock["repairAmount"].AsFloat());

            healthkit_instance.call("schedulePop");


            //coGameConnection client = player["client"];
            //if (!client.isObject())
            //    return;
            //using (BackgroundWorker bwr = new BackgroundWorker())
            //    {
            //    bwr.DoWork += bwr_UpdateHealth;
            //    bwr.RunWorkerAsync(new HealthKitHelper(player, healthkit_instance));
            //    }

            AudioServerPlay3D("HealthUseSound", player.getTransform());
            }
예제 #4
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        public void WeaponImageClearAmmoClip(coItemData thisobj, coPlayer obj, int slot)
            {
            //echo("WeaponImage::clearAmmoClip: " SPC %this SPC %obj SPC %slot);

            // if we're not empty put the remaining bullets from the current clip
            // in to the player's "pocket".

            if (!thisobj["clip"].isObject())
                return;
            // Commenting out this line will use a "hard clip" system, where
            // A player will lose any ammo currently in the gun when reloading.
            int pocketAmount = WeaponImageStashSpareAmmo(thisobj, obj);
            if (ShapeBaseShapeBaseGetInventory(obj, thisobj["clip"]) > 0 || pocketAmount != 0)
                obj.setImageAmmo(slot, false);
            }
예제 #5
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        public void WeaponImageReloadAmmoClip(coItemData thisobj, coShapeBase obj, int slot)
            {
            string ammoname = ((coItemData)thisobj["ammo"]).getName();

            if (thisobj != obj.getMountedImage(slot))
                return;

            if (!thisobj.isField("clip"))
                return;
            if (ShapeBaseShapeBaseGetInventory(obj, thisobj["clip"]) > 0)
                {
                ShapeBaseShapeBaseDecInventory(obj, thisobj["clip"], 1);

                ShapeBaseShapeBaseSetInventory(obj, thisobj["ammo"], thisobj["ammo.maxInventory"].AsInt());

                obj.setImageAmmo(slot, true);
                }
            else
                {
                int amountInPocket = obj["remaining" + ((coItem)thisobj["ammo"]).getName()].AsInt();
                if (amountInPocket > 0)
                    {
                    obj["remaining" + ((coItem)thisobj["ammo"]).getName()] = "0";

                    ShapeBaseShapeBaseSetInventory(obj, thisobj["ammo"], amountInPocket);
                    obj.setImageAmmo(slot, true);
                    }
                }
            }
예제 #6
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 public coItem ItemDataCreateItem(coItemData datablock)
     {
     Torque_Class_Helper tch = new Torque_Class_Helper("Item");
     tch.Props.Add("dataBlock", datablock);
     tch.Props.Add("static", "true");
     tch.Props.Add("rotate", "true");
     return tch.Create();
     }
예제 #7
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        public bool ItemDataOnPickUp(coItemData datablock, coItem item, coPlayer player, string amount)
            {
            int count = item["count"].AsInt();

            //string count = console.GetVarString(item + ".count");

            if (count == 0)
                {
                count = datablock["count"].AsInt();
                if (count == 0)
                    {
                    if (datablock["maxInventory"] != "")
                        {
                        if (count != datablock["maxInventory"].AsInt())
                            return false;
                        }
                    else
                        count = 1;
                    }
                }
            ShapeBaseShapeBaseIncInventory(player, (((coItemData)datablock).getName()), count);


            coGameConnection client = player["client"];
            if (client.isObject())
                MessageClient(client, "MsgItemPickup", console.ColorEncode(@"\c0You picked up %1"), datablock["pickupName"]);


            // If the item is a static respawn item, then go ahead and
            // respawn it, otherwise remove it from the world.
            // Anything not taken up by inventory is lost.

            if (item.isStatic())
                item.call("respawn");
            else
                item.delete();


            return true;
            }
예제 #8
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        public int ShapeBaseShapeBaseMaxInventory(coShapeBase thisobj, coItemData data)
            {
            if (data.isField("clip"))
                return data["maxInventory"].AsInt();

            return (( coSimDataBlock)thisobj.getDataBlock())["maxInv[" + data.getName() + "]"].AsInt();
            }
예제 #9
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 public bool ShapeBaseShapeBaseThrow(coShapeBase thisobj, coItemData data, int amount = 1)
     {
     bool functionresult = false;
     if (ShapeBaseShapeBaseGetInventory(thisobj, data) > 0)
         {
         coSimObject objectid = data.call("onThrow", thisobj, amount.AsString());
             {
             if (objectid != 0)
                 {
                 thisobj.call("throwObject", objectid);
                 AudioServerPlay3D("ThrowSnd", thisobj.getTransform());
                 functionresult = true;
                 }
             }
         }
     return functionresult;
     }
예제 #10
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 public int ShapeBaseShapeBaseGetInventory(coShapeBase thisobj, coItemData data)
     {
     return thisobj.isObject() ? thisobj["inv[" + data.getName() + "]"].AsInt() : 0;
     }
예제 #11
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        public int ShapeBaseShapeBaseDecInventory(coShapeBase shapebase, coItemData data, int amount = 0)
            {
            int total = shapebase["inv[" + data.getName() + "]"].AsInt();


            if (total > 0)
                {
                if (total < amount)
                    amount = total;

                ShapeBaseShapeBaseSetInventory(shapebase, data, (total - amount));
                return amount;
                }
            return 0;
            }
예제 #12
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        public int ShapeBaseShapeBaseSetInventory(coShapeBase thisobj, coItemData data, int value = 0)
            {
            if (thisobj == "")
                return 0;
            int max = 0;


            max = ShapeBaseShapeBaseMaxInventory(thisobj, data);
            if (value > max)
                value = max;

            int amount = thisobj["inv[" + data.getName() + "]"].AsInt();


            if (amount != value)
                {
                thisobj["inv[" + data.getName() + "]"] = value.AsString();


                if (console.isMethodInNamespace(data, "onInventory"))
                    data.call("onInventory", thisobj, value.AsString());

                //string datablock = console.getDatablock(thisobj).AsString();

                if (console.isObject((( coSimDataBlock)thisobj.getDataBlock())) && console.isMethodInNamespace((( coSimDataBlock)thisobj.getDataBlock()), "onInventory"))
                    (( coSimDataBlock)thisobj.getDataBlock()).call("onInventory", data, value.AsString());
                }
            return value;
            }
예제 #13
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        public int ShapeBaseShapeBaseIncInventory(coShapeBase player, coItemData datablock, int amount)
            {
            int maxamount = ShapeBaseShapeBaseMaxInventory(player, datablock);

            int total = player["inv[" + datablock.getName() + "]"].AsInt();

            if (total < maxamount)
                {
                if (total + amount > maxamount)
                    {
                    amount = (maxamount - total);
                    }
                ShapeBaseShapeBaseSetInventory(player, datablock, (total + amount));
                return amount;
                }
            return 0;
            }
예제 #14
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        public int WeaponImageStashSpareAmmo(coItemData thisobj, coPlayer player)
            {
            // If the amount in our pocket plus what we are about to add from the clip
            // Is over a clip, add a clip to inventory and keep the remainder
            // on the player
            coItemData ammo = thisobj["ammo"];
            if (ShapeBaseShapeBaseGetInventory(player, ammo) < thisobj["ammo.maxInventory"].AsInt())
                {
                string nameOfAmmoField = "remaining" + ammo.getName();


                int amountInPocket = player[nameOfAmmoField].AsInt();

                int amountIngun = ShapeBaseShapeBaseGetInventory(player, thisobj["ammo"]);
                int combinedammo = amountInPocket + amountIngun;

                if (combinedammo >= thisobj["ammo.maxInventory"].AsInt())
                    {
                    player[nameOfAmmoField] = (combinedammo - thisobj["ammo.maxInventory"].AsInt()).AsString();

                    ShapeBaseShapeBaseIncInventory(player, thisobj["clip"], 1);
                    }
                else if (ShapeBaseShapeBaseGetInventory(player, thisobj["clip"]) > 0)
                    player[nameOfAmmoField] = combinedammo.AsString();

                return player[nameOfAmmoField].AsInt();
                }

            return 0;
            }
예제 #15
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        public string ItemDataOnThrow(coItemData datablock, coPlayer player, int amount)
            {
            if (amount == 0)
                amount = 1;

            if (amount > datablock["maxInventory"].AsInt())
                amount = datablock["maxInventory"].AsInt();

            if (!amount.AsBool())
                return "0";


            ShapeBaseShapeBaseDecInventory(player, datablock, amount);

            // Construct the actual object in the world, and add it to
            // the mission group so it's cleaned up when the mission is
            // done.  The object is given a random z rotation.
            Torque_Class_Helper tch = new Torque_Class_Helper("Item", "");
            tch.Props.Add("datablock", datablock);
            tch.Props.Add("rotation", @"""0 0 1 " + (new Random().Next(0, 360)) + @"""");
            tch.Props.Add("count", amount.AsString());

            coItem item = tch.Create();

            ((coSimSet)"MissionGroup").pushToBack(item);

            ItemschedulePop(item);
            return item;
            }
예제 #16
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        public void AmmoOnInventory(coItemData thisobj, coPlayer player, int amount)
            {
            coGameConnection client = player["client"];
            for (int i = 0; i < 8; i++)
                {
                coItemData image = player.getMountedImage(i);
                if (image <= 0)
                    continue;

                if (!image["ammo"].isObject())
                    continue;
                if (console.Call(image["ammo"], "getID") != console.Call(thisobj, "getID"))
                    continue;


                player.setImageAmmo(i, amount != 0);

                int currentammo = ShapeBaseShapeBaseGetInventory(player, thisobj);

                if (player.getClassName() != "Player")
                    continue;

                int amountInClips;

                if (thisobj["clip"].isObject())
                    {
                    amountInClips = ShapeBaseShapeBaseGetInventory(player, thisobj["clip"]);

                    amountInClips *= thisobj["maxInventory"].AsInt();

                    amountInClips += player["remaining" + thisobj.getName()].AsInt();
                    }
                else
                    {
                    amountInClips = currentammo;
                    currentammo = 1;
                    }
                if (player["client"] != "" && !player["isAiControlled"].AsBool())
                    {
                    GameConnectionSetAmmoAmountHud(client, currentammo, amountInClips);
                    }
                }
            }
예제 #17
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 public bool ShapeBaseShapeBaseHasInventory(coShapeBase thisobj, coItemData data)
     {
     int amount = thisobj["inv[" + data.getName() + "]"].AsInt();
     return amount > 0;
     }