/// <summary> /// Set the movement state for this shape. @param newState New movement state type for this shape. Forward, Backward or Stop.) /// </summary> public void setMoveState(string tspathshape, TypePathShapeState newState = null ){ if (newState== null) {newState = TypePathShapeState.Forward;} m_ts.fnTSPathShape_setMoveState(tspathshape, (int)newState ); }
public void setMoveState(TypePathShapeState newState = null ){ if (newState== null) {newState = TypePathShapeState.Forward;} pInvokes.m_ts.fnTSPathShape_setMoveState(_ID, (int)newState ); }