예제 #1
0
public  void drawLine(Point3F a, Point3F b, ColorF color = null ){
if (color== null) {color = new ColorF(1.0f, 1.0f, 1.0f,1.0f);}

pInvokes.m_ts.fnDebugDrawer_drawLine(_ID, a.AsString(), b.AsString(), color.AsString());
}
예제 #2
0
        public override void onAdd(GameBase obj)
        {
            WheeledVehicle vehicle = obj._ID;
            base.onAdd(obj);

            WheeledVehicleTire CheetahCarTire = "CheetahCarTire";
            WheeledVehicleTire CheetahCarTireRear = "CheetahCarTireRear";
            WheeledVehicleSpring CheetahCarSpring = "CheetahCarSpring";

            //int nsd = (nameSpaceDepth.AsInt() + 1);
            //console.ParentExecute(datablock, "onAdd", nsd, new string[] { datablock, vehicle.ID });
            vehicle.setWheelTire(0, CheetahCarTire);
            vehicle.setWheelTire(1, CheetahCarTire);
            vehicle.setWheelTire(2, CheetahCarTireRear);
            vehicle.setWheelTire(3, CheetahCarTireRear);

            // Setup the car with some tires & springs
            for (int i = vehicle.getWheelCount() - 1; i >= 0; i--)
                {
                vehicle.setWheelPowered(i, true);
                vehicle.setWheelSpring(i, CheetahCarSpring);
                }
            // Steer with the front tires
            vehicle.setWheelSteering(0, 1);
            vehicle.setWheelSteering(1, 1);

            // Add tail lights
            ObjectCreator tc = new ObjectCreator("PointLight", "");
            tc["radius"] = 1;
            tc["isEnabled"] = false;
            tc["color"] = new ColorF(1, 0, 0.141176f, 1); // , @"""1 0 0.141176 1""");
            tc["brightness"] = 2;
            tc["castShadows"] = true;
            tc["priority"] = 1;
            tc["animate"] = false;
            tc["animationPeriod"] = 1;
            tc["animationPhase"] = 1;
            tc["flareScale"] = 1;
            tc["attenuationRatio"] = new Point3F(0, 1, 1); //, @"""0 1 1""");
            tc["shadowType"] = "\"DualParaboloidSinglePass\"";
            tc["texSize"] = 512;
            tc["overDarkFactor"] = new Point4F(2000, 1000, 500, 100); //, @"""2000 1000 500 100""");
            tc["shadowDistance"] = 400; // "400");
            tc["shadowSoftness"] = 0.15;
            tc["numSplits"] = 1; //, "1");
            tc["logWeight"] = 0.91;
            tc["fadeStartDistance"] = 0; //, "0");
            tc["lastSplitTerrainOnly"] = false;
            tc["representedInLightmap"] = false; //, "0");
            tc["shadowDarkenColor"] = new ColorF(0, 0, 0, -1); //, @"""0 0 0 -1""");
            tc["includeLightmappedGeometryInShadow"] = false; //, "0");
            tc["rotation"] = new AngAxisF(1, 0, 0, 0); //, @"""1 0 0 0 """);
            tc["canSave"] = true; //, "1");
            tc["canSaveDynamicFields"] = true; //, "1");
            tc["splitFadeDistances"] = "10 20 30 40";

            vehicle["rightBrakeLight"] = ((PointLight) tc.Create());
            vehicle["leftBrakeLight"] = ((PointLight) tc.Create());
            vehicle["inv[BulletAmmo]"] = "1000";

            // Mount a ShapeBaseImageData
            vehicle.mountImage("TurretImage", this["turretSlot"].AsInt(), true, string.Empty);

            // Mount the brake lights
            vehicle.mountObject(vehicle["rightBrakeLight"], this["rightBrakeSlot"].AsInt(), new TransformF());
            vehicle.mountObject(vehicle["leftbrakelight"], this["leftBrakeSlot"].AsInt(), new TransformF());
        }
public  void setLightColor(ColorF color){

pInvokes.m_ts.fnGuiObjectView_setLightColor(_ID, color.AsString());
}
public  void setLightColor(ColorF color){

pInvokes.m_ts.fnGuiMaterialPreview_setLightColor(_ID, color.AsString());
}
public  void setItemColor(int index, ColorF color){

pInvokes.m_ts.fnGuiListBoxCtrl_setItemColor(_ID, index, color.AsString());
}
예제 #6
0
/// <summary>
/// Return the integer character code value corresponding to the first character in the given string.
/// )
/// 
/// </summary>
public  ColorF dnt_testcase_4(ColorF chr){


return new ColorF ( m_ts.fn_dnt_testcase_4(chr.AsString()));
}
예제 #7
0
/// <summary>
/// Draws a line primitive between two 3d points. )
/// </summary>
public  void drawLine(string debugdrawer, Point3F a, Point3F b, ColorF color = null ){
if (color== null) {color = new ColorF(1.0f, 1.0f, 1.0f,1.0f);}


m_ts.fnDebugDrawer_drawLine(debugdrawer, a.AsString(), b.AsString(), color.AsString());
}
예제 #8
0
/// <summary>
/// @brief Changes the color of the fog.
/// 	@params new_color the new fog color (rgb 0.0 - 1.0, a is ignored.)
/// 
/// </summary>
public  void SetFogColorF(string volumetricfog, ColorF new_color){


m_ts.fnVolumetricFog_SetFogColorF(volumetricfog, new_color.AsString());
}
예제 #9
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/// <summary>
/// @brief Set the light color on the sun object used to render the model.   @param color Color of sunlight.   @tsexample   // Set the color value for the sun   %color = \"1.0 0.4 0.5\";   // Inform the GuiObjectView object to change the sun color to the defined value   %thisGuiObjectView.setLightColor(%color);   @endtsexample   @see GuiControl)
/// </summary>
public  void setLightColor(string guiobjectview, ColorF color){


m_ts.fnGuiObjectView_setLightColor(guiobjectview, color.AsString());
}
예제 #10
0
/// <summary>
/// Sets the color of the light in the scene.)
/// </summary>
public  void setLightColor(string guimaterialpreview, ColorF color){


m_ts.fnGuiMaterialPreview_setLightColor(guimaterialpreview, color.AsString());
}
예제 #11
0
/// <summary>
/// @brief Sets the color of a single list entry at the specified index id.   @param index Index id to modify the color of in the list.   @param color Color value to set the list entry to.   @tsexample   // Define the index id value   %index = \"5\";   // Define the color value   %color = \"1.0 0.0 0.0\";   // Inform the GuiListBoxCtrl object to change the color of the requested index   %thisGuiListBoxCtrl.setItemColor(%index,%color);   @endtsexample   @see GuiControl)
/// </summary>
public  void setItemColor(string guilistboxctrl, int index, ColorF color){


m_ts.fnGuiListBoxCtrl_setItemColor(guilistboxctrl, index, color.AsString());
}
public  void SetFogColorF(ColorF new_color){

pInvokes.m_ts.fnVolumetricFog_SetFogColorF(_ID, new_color.AsString());
}