public static void initialize() { if ("moveMap".isObject()) "moveMap".delete(); ActionMap moveMap = new ObjectCreator("ActionMap", "moveMap").Create(); ActionMap GlobalActionMap = "GlobalActionMap"; moveMap.bindCmd("keyboard", "escape", "", "handleEscape();"); moveMap.bind("keyboard", "F2", "showPlayerList"); moveMap.bind("keyboard", "ctrl h", "hideHUDs"); moveMap.bind("keyboard", "alt p", "doScreenShotHudless"); moveMap.bind("keyboard", "a", "moveleft"); moveMap.bind("keyboard", "d", "moveright"); moveMap.bind("keyboard", "left", "moveleft"); moveMap.bind("keyboard", "right", "moveright"); moveMap.bind("keyboard", "w", "moveforward"); moveMap.bind("keyboard", "s", "movebackward"); moveMap.bind("keyboard", "up", "moveforward"); moveMap.bind("keyboard", "down", "movebackward"); moveMap.bind("keyboard", "e", "moveup"); moveMap.bind("keyboard", "c", "movedown"); moveMap.bind("keyboard", "space", "jump"); moveMap.bind("mouse", "xaxis", "yaw"); moveMap.bind("mouse", "yaxis", "pitch"); moveMap.bind("gamepad", "thumbrx", "D", "-0.23 0.23", "gamepadYaw"); moveMap.bind("gamepad", "thumbry", "D", "-0.23 0.23", "gamepadPitch"); moveMap.bind("gamepad", "thumblx", "D", "-0.23 0.23", "gamePadMoveX"); moveMap.bind("gamepad", "thumbly", "D", "-0.23 0.23", "gamePadMoveY"); moveMap.bind("gamepad", "btn_a", "jump"); moveMap.bindCmd("gamepad", "btn_back", "disconnect();", ""); moveMap.bindCmd("gamepad", "dpadl", "toggleLightColorViz();", ""); moveMap.bindCmd("gamepad", "dpadr", "metrics(fps);", ""); //moveMap.bindCmd("gamepad", "dpadu", "toggleDepthViz();", ""); GlobalActionMap.bind("gamepad", "dpadu", "toggleConsole"); moveMap.bindCmd("gamepad", "dpadd", "toggleNormalsViz();", ""); //moveMap.bindCmd("gamepad", "dpadr", "toggleLightSpecularViz();", ""); moveMap.bind("keyboard", "lcontrol", "doCrouch"); moveMap.bind("gamepad", "btn_b", "doCrouch"); moveMap.bind("keyboard", "lshift", "doSprint"); moveMap.bind("gamepad", "btn_lt", "doSprint"); //Analog_LT Click moveMap.bind("mouse", "button0", "mouseFire"); moveMap.bind("gamepad", "triggerr", "gamepadFire"); moveMap.bind("gamepad", "triggerl", "gamepadAltTrigger"); if (omni.sGlobal["$Player::CurrentFOV"] == "") omni.iGlobal["$Player::CurrentFOV"] = omni.iGlobal["$pref::Player::DefaultFOV"]/2; moveMap.bind("keyboard", "f", "setZoomFOV"); // f for field of view moveMap.bind("keyboard", "z", "toggleZoom"); // z for zoom moveMap.bind("mouse", "button1", "mouseButtonZoom"); moveMap.bind("gamepad", "btn_rt", "toggleZoom"); moveMap.bind("keyboard", "v", "toggleFreeLook"); // v for vanity moveMap.bind("keyboard", "tab", "toggleFirstPerson"); moveMap.bind("keyboard", "alt c", "toggleCamera"); moveMap.bind("gamepad", "btn_start", "toggleCamera"); moveMap.bind("gamepad", "btn_y", "toggleFirstPerson"); moveMap.bindCmd("gamepad", "btn_x", "commandToServer('reloadWeapon');", ""); //Button_X // ---------------------------------------------------------------------------- // Misc. Player stuff // ---------------------------------------------------------------------------- // Gideon does not have these animations, so the player does not need access to // them. Commenting instead of removing so as to retain an example for those // who will want to use a player model that has these animations and wishes to // use them. //moveMap.bindCmd(keyboard, "ctrl w", "commandToServer('playCel',\"wave\");", ""); //moveMap.bindCmd(keyboard, "ctrl s", "commandToServer('playCel',\"salute\");", ""); moveMap.bindCmd("keyboard", "ctrl k", "commandToServer('suicide');", ""); //------------------------------------------------------------------------------ // Item manipulation //------------------------------------------------------------------------------ moveMap.bindCmd("keyboard", "1", "commandToServer('use',\"Ryder\");", ""); moveMap.bindCmd("keyboard", "2", "commandToServer('use',\"Lurker\");", ""); moveMap.bindCmd("keyboard", "3", "commandToServer('use',\"LurkerGrenadeLauncher\");", ""); moveMap.bindCmd("keyboard", "4", "commandToServer('use',\"ProxMine\");", ""); moveMap.bindCmd("keyboard", "5", "commandToServer('use',\"DeployableTurret\");", ""); moveMap.bindCmd("keyboard", "r", "commandToServer('reloadWeapon');", ""); moveMap.bind("keyboard", "0", "unmountWeapon"); moveMap.bind("keyboard", "alt w", "throwWeapon"); moveMap.bind("keyboard", "alt a", "tossAmmo"); moveMap.bind("keyboard", "q", "nextWeapon"); moveMap.bind("keyboard", "ctrl q", "prevWeapon"); moveMap.bind("mouse", "zaxis", "mouseWheelWeaponCycle"); moveMap.bind("gamepad", "btn_l", "prevWeapon"); moveMap.bind("gamepad", "btn_r", "nextWeapon"); moveMap.bind("keyboard", "u", "toggleMessageHud"); //moveMap.bind(keyboard, y, teamMessageHud ); moveMap.bind("keyboard", "pageUp", "pageMessageHudUp"); moveMap.bind("keyboard", "pageDown", "pageMessageHudDown"); moveMap.bind("keyboard", "p", "resizeMessageHud"); moveMap.bind("keyboard", "F3", "startRecordingDemo"); moveMap.bind("keyboard", "F4", "stopRecordingDemo"); moveMap.bind("keyboard", "F8", "dropCameraAtPlayer"); moveMap.bind("keyboard", "F7", "dropPlayerAtCamera"); //ActionMap GlobalActionMap = "GlobalActionMap"; GlobalActionMap.bind("keyboard", "ctrl o", "bringUpOptions"); GlobalActionMap.bind("keyboard", "ctrl F3", "doProfile"); //------------------------------------------------------------------------------ // Misc. //------------------------------------------------------------------------------ GlobalActionMap.bind("keyboard", "tilde", "toggleConsole"); GlobalActionMap.bind("keyboard", "alt tilde", "ShowNewTools"); GlobalActionMap.bindCmd("keyboard", "alt k", "cls();", ""); GlobalActionMap.bindCmd("keyboard", "alt enter", "", "Canvas.attemptFullscreenToggle();"); GlobalActionMap.bindCmd("keyboard", "F1", "", "contextHelp();"); moveMap.bindCmd("keyboard", "n", "toggleNetGraph();", ""); // Bind the keys to the carjack command moveMap.bindCmd("keyboard", "ctrl z", "carjack();", ""); if ("vehicleMap".isObject()) "vehicleMap".delete(); ActionMap vehicleMap = new ObjectCreator("ActionMap", "vehicleMap").Create(); // The key command for flipping the car vehicleMap.bindCmd("keyboard", "ctrl x", "commandToServer(\'flipCar\');", ""); vehicleMap.bind("keyboard", "w", "moveforward"); vehicleMap.bind("keyboard", "s", "movebackward"); vehicleMap.bind("keyboard", "up", "moveforward"); vehicleMap.bind("keyboard", "down", "movebackward"); vehicleMap.bind("mouse", "xaxis", "yaw"); vehicleMap.bind("mouse", "yaxis", "pitch"); vehicleMap.bind("mouse", "button0", "mouseFire"); vehicleMap.bind("mouse", "button1", "altTrigger"); vehicleMap.bindCmd("keyboard", "ctrl f", "getout();", ""); vehicleMap.bind("keyboard", "space", "brake"); vehicleMap.bindCmd("keyboard", "l", "brakeLights();", ""); vehicleMap.bindCmd("keyboard", "escape", "", "handleEscape();"); vehicleMap.bind("keyboard", "v", "toggleFreeLook"); // v for vanity //vehicleMap.bind(keyboard, tab, toggleFirstPerson ); vehicleMap.bind("keyboard", "alt c", "toggleCamera"); //Vehicle Gamepad vehicleMap.bind("gamepad", "triggerr", "moveforward"); //Trigger_RT vehicleMap.bind("gamepad", "triggerl", "movebackward"); //Trigger_RT //Uncomment below for right thumb, forward-backwards //vehicleMap.bind(gamepad, "thumbry", gamePadMoveY); //Analog_RT axis_Y vehicleMap.bind("gamepad", "thumblx", "gamepadYaw"); //Analog_LT axis_X vehicleMap.bindCmd("gamepad", "btn_y", "getout();", ""); //Button_Y vehicleMap.bind("gamepad", "btn_b", "brake"); //Button_B vehicleMap.bind("gamepad", "btn_x", "mouseFire"); //Button_X moveMap.bindCmd("gamepad", "connect", "echo(\"Pressed Xbox Button\");", ""); //Button_Xbox }