public bool apply(SimGroup qualityGroup, bool testNeedApply)
        {
            string quality = getText();
            int index = findText(quality);

            if (index == -1)
                return false;

            GraphicsQualityLevel level = qualityGroup.getObject((uint) index);
            if (level.isObject() && !level.isCurrent())
                {
                if (testNeedApply)
                    return true;
                level.apply();
                }
            return false;
        }
        public void init(SimGroup qualityGroup)
        {
            // Clear the existing content first.  
            this.clear();
            // Fill it.
            int select = -1;
            for (uint i = 0; i < qualityGroup.getCount(); i++)
                {
                GraphicsQualityLevel level = qualityGroup.getObject(i);
                if (level.isCurrent())
                    select = (int) i;

                this.add(level.getInternalName(), (int) i);
                }
            // Setup a default selection.
            if (select == -1)
                this.setText("Custom");
            else
                this.setSelected(select);

            //this.setText(select.AsString());
        }
예제 #3
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        public virtual void doExport(string file)
        {
            SimGroup missionGroup = "missionGroup";

            missionGroup.save("~editor/" + file, true, "");
        }
public virtual  void onAddGroupSelected(SimGroup group){}
예제 #5
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 // Return the first active SFXState in the given SimSet/SimGroup.
 public static SFXState sfxGetActiveStateInGroup(SimGroup group)
 {
     for (uint i = 0; i < group.getCount(); i++)
         {
         SFXState obj = group.getObject(i);
         if (!obj.isMemberOfClass("SFXState"))
             continue;
         if (obj.isActive())
             return obj;
         }
     return "0";
 }
예제 #6
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        public static void IODropdown(string title, string message, SimGroup simgroup, string callback, string cancelCallback)
        {
            ((GuiWindowCtrl) "IODropdownFrame").text = title;
            //bug GuiCanvas.pushDialog doesn't seem to work the mouse right.
            ((GuiCanvas) "Canvas").pushDialog("IODropdownDlg");
            MBSetText("IODropdownText", "IODropdownFrame", message);
            GuiPopUpMenuCtrl IODropdownMenu = "IODropdownMenu";

            if (simgroup.isObject())
                {
                for (uint i = 0; i < simgroup.getCount(); i++)
                    IODropdownMenu.add(simgroup.getObject(i).getName());
                }

            IODropdownMenu.sort();
            IODropdownMenu.setFirstSelected(false);
            ((GuiControl) "IODropdownDlg")["callback"] = callback;
            ((GuiControl) "IODropdownDlg")["cancelCallback"] = cancelCallback;
        }
예제 #7
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        public override void onAddGroupSelected(SimGroup @group)
        {
            Creator.EWCreatorWindow EWCreatorWindow = "EWCreatorWindow";

            EWCreatorWindow.setNewObjectGroup(group);
        }
예제 #8
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public virtual  void onLoad(SimGroup children){}
예제 #9
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        public virtual void scanGroup(SimGroup group, GuiPopUpMenuCtrl list, int indentLevel)
        {
            // Create a display name for the group.
            string text = group.getName();
            if (text == "")
                text = group.getClassName();

            string internalName = group.getInternalName();

            if (internalName != "")
                text = text + "[" + internalName + "]";

            // Indent the name according to the depth in the hierarchy.

            if (indentLevel > 0)
                text = Util.strrepeat(" ", indentLevel, "") + text;

            // Add it to the list.

            list.add(text, group.getId());

            // Recurse into SimSets with at least one child.

            for (uint i = 0; i < group.getCount(); i++)
                {
                SimObject obj = group.getObject(i);
                if (!obj.isMemberOfClass("SimSet") || obj.call("getCount").AsInt() == 0)
                    continue;

                scanGroup(obj.GetID(), list, indentLevel + 1);
                }
        }