public void connect(string server) { iGlobal["$pref::Net::PacketRateToServer"] = 32; iGlobal["$pref::Net::PacketSize"] = 200; iGlobal["$platform::timeManagerProcessInterval"] = 1; coGameConnection conn = new Torque_Class_Helper("GameConnection", "ServerConnection").Create().AsString(); ((coSimSet)"rootgroup").pushToBack(conn); conn.setConnectArgs(sGlobal["$pref::Player::Name"]); conn.setJoinPassword(sGlobal["$Client::Password"]); conn.connect(server); }