public void connect(string server)
     {
     iGlobal["$pref::Net::PacketRateToServer"] = 32;
     iGlobal["$pref::Net::PacketSize"] = 200;
     iGlobal["$platform::timeManagerProcessInterval"] = 1;
     coGameConnection conn = new Torque_Class_Helper("GameConnection", "ServerConnection").Create().AsString();
     ((coSimSet)"rootgroup").pushToBack(conn);
     conn.setConnectArgs(sGlobal["$pref::Player::Name"]);
     conn.setJoinPassword(sGlobal["$Client::Password"]);
     conn.connect(server);
     }