/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // Setup main world matrix world = Matrix.CreateRotationX(-MathHelper.PiOver2); // Setup camera Camera = new Camera(); Camera.Position = new Vector3(0.0f, 15.0f, 100.0f); Camera.Forward = new Vector3(0, 0, -1); // Setup Robot robot = new Robot(); // Setup TrajectoryController InverseKinematicsSolver iks = new InverseKinematicsSolver(robot, new Vector3()) { MaxBruteForceIterations = 0, MaxIterations = 200 }; InverseKinematicsSolver hardiks = new InverseKinematicsSolver(robot, new Vector3()) { MaxBruteForceIterations = 10, MaxIterations = 100 }; trajectory = new TrajectoryController(this, robot, iks); trajectory.Enabled = false; Components.Add(trajectory); // TODO Test if jostick is present to try enable //joystick = new JoystickController(this, robot, iks, hardiks); //joystick.Enabled = true; //Components.Add(joystick); hardware = new HardwareInterfaceController(this, robot); Components.Add(hardware); // Creates the UI MainForm mainfrm = new MainForm(); mainfrm.SetRobotEdit(robot, Content); mainfrm.SetTrajectoryController(trajectory); mainfrm.SetJoystickController(joystick); mainfrm.SetHardwareInterfaceController(hardware); mainfrm.Show(); base.Initialize(); }
public void SetTrajectoryController(TrajectoryController trajc) { trajCtl = trajc; trajectoryEdit1.SelectedTrajectoryController = trajc; }