/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } }
/// This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // You have 17 seconds to return from this method, or iOS will terminate your application. public override bool FinishedLaunching(UIApplication app, NSDictionary options) { gamer = new Game1(); gamer.Run(); return true; }
// Constructor public GamePage() { InitializeComponent(); _game = XamlGame<Game1>.Create("", this); // Sample code to localize the ApplicationBar //BuildLocalizedApplicationBar(); }
protected override void OnCreate(Bundle bundle) { base.OnCreate (bundle); // Create our OpenGL view, and display it Game1.Activity = this; var g = new Game1 (); SetContentView (g.Window); g.Run (); }
protected override void OnCreate(Bundle bundle) { //base.OnCreate (bundle); //Microsoft.Xna.Framework.Game.Activity = this; //Game = new WindowsPuzzleVisualizer.Game1(); //WindowsPuzzleVisualizer.Game1 game = new WindowsPuzzleVisualizer.Game1(); //game.Run(); base.OnCreate(bundle); Game1.Activity = this; var g = new Game1(Assets); SetContentView(g.Window); g.Run(); }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { // Fun begins.. game = new Game1(); game.Run(); // create a new window instance based on the screen size /*window = new UIWindow (UIScreen.MainScreen.Bounds); // If you have defined a view, add it here: // window.AddSubview (navigationController.View); // make the window visible window.MakeKeyAndVisible ();*/ return true; }
static void Main() { using (var game = new Game1()) game.Run(); }