public void RemoveFromManager(GameElement elementToRemove) { if (this.gameElements.Contains(elementToRemove)) { this.gameElements.Remove(elementToRemove); } }
public void AddToManager(GameElement newElement) { if (!this.gameElements.Contains(newElement)) { this.gameElements.Add(newElement); } }
public void LoadMainCharacters(GameElement developer, GameElement pc) { this.developer = developer; this.pc = pc; }