/// <summary> /// Simulates a modified keystroke where there are multiple modifiers and multiple keys like CTRL-ALT-K-C where CTRL and ALT are the modifierKeys and K and C are the keys. /// The flow is Modifiers KeyDown in order, Keys Press in order, Modifiers KeyUp in reverse order. /// </summary> /// <param name="modifierKeyCodes">The list of modifier keys</param> /// <param name="keyCodes">The list of keys to simulate</param> public void ModifiedKeyStroke(IEnumerable <VirtualKeyCode> modifierKeyCodes, IEnumerable <VirtualKeyCode> keyCodes) { var builder = new InputBuilder(); if (modifierKeyCodes != null) { modifierKeyCodes.ToList().ForEach(x => builder.AddKeyUp(x)); } if (keyCodes != null) { keyCodes.ToList().ForEach(x => builder.AddKeyPress(x)); } if (modifierKeyCodes != null) { modifierKeyCodes.Reverse().ToList().ForEach(x => builder.AddKeyUp(x)); } SendSimulatedInput(builder.ToArray()); }
/// <summary> /// Simulates a modified keystroke where there is one modifier and multiple keys like CTRL-K-C where CTRL is the modifierKey and K and C are the keys. /// The flow is Modifier KeyDown, Keys Press in order, Modifier KeyUp. /// </summary> /// <param name="modifierKey">The modifier key</param> /// <param name="keyCodes">The list of keys to simulate</param> public void ModifiedKeyStroke(VirtualKeyCode modifierKey, IEnumerable <VirtualKeyCode> keyCodes) { var builder = new InputBuilder(); builder.AddKeyDown(modifierKey); if (keyCodes != null) { keyCodes.ToList().ForEach(x => builder.AddKeyPress(x)); } builder.AddKeyUp(modifierKey); SendSimulatedInput(builder.ToArray()); }
private void ModifiersUp(InputBuilder builder, IEnumerable <VirtualKeyCode> modifierKeyCodes) { if (modifierKeyCodes == null) { return; } // Key up in reverse (I miss LINQ) var stack = new Stack <VirtualKeyCode>(modifierKeyCodes); while (stack.Count > 0) { builder.AddKeyUp(stack.Pop()); } }
/// <summary> /// Simulates a modified keystroke where there are multiple modifiers and one key like CTRL-ALT-C where CTRL and ALT are the modifierKeys and C is the key. /// The flow is Modifiers KeyDown in order, Key Press, Modifiers KeyUp in reverse order. /// </summary> /// <param name="modifierKeyCodes">The list of modifier keys</param> /// <param name="keyCode">The key to simulate</param> public void ModifiedKeyStroke(IEnumerable <VirtualKeyCode> modifierKeyCodes, VirtualKeyCode keyCode) { var builder = new InputBuilder(); var modifierKeyCodesList = modifierKeyCodes.ToList(); if (modifierKeyCodes != null) { modifierKeyCodesList.ForEach(x => builder.AddKeyDown(x)); } builder.AddKeyPress(keyCode); if (modifierKeyCodes != null) { modifierKeyCodesList.Reverse(); modifierKeyCodesList.ForEach(x => builder.AddKeyUp(x)); } SendSimulatedInput(builder.ToArray()); }