public SCastleComplete(Game1 game, SInLevel state) { SoundPanel.PlaySong(Sound.castleComplete, false); this.counter = 0; this.Game = game; this.state = state; Game.state = this; }
public SLevelComplete(Game1 game, SInLevel state) { SoundPanel.StopSong(); this.counter = 0; this.Game = game; this.state = state; Game.state = this; this.fireworks = HUD.TIME % 10 == 1 || HUD.TIME % 10 == 3 || HUD.TIME % 10 == 6 ? HUD.TIME % 10 : 0; for (int i = 0; i < fireworkPos.Length; i++) { fireworkPos[i] += new Vector2(state.Level.Size.Width, 0); } }