private void AddEnemy() { Enemy e = new Enemy(); e.Initialize(new Vector2(random.Next(graphics.GraphicsDevice.Viewport.Width - enemyText.Width+ 1), 0), enemyText, new Vector2(0, 1), EnemySpeed, true, EnemyState.Falling); enemys.Add(e); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); enemy = new Enemy(new Sprite(Content.Load<Texture2D>("sprites/addexisting"), new Vector2(500, 0)), 10); enemy2 = new Enemy(new Sprite(Content.Load<Texture2D>("sprites/addexisting"), new Vector2(200.0f, 50)), 25); // Loading the background mBackgroundOne = new Sprite(Content.Load<Texture2D>("background/Background01"), new Vector2(0, 0), 1.05f); mBackgroundTwo = new Sprite(Content.Load<Texture2D>("background/Background02"), new Vector2(mBackgroundOne.Position.X + mBackgroundOne.Size.Width, 0), 1.05f); mBackgroundThree = new Sprite(Content.Load<Texture2D>("background/Background03"), new Vector2(mBackgroundTwo.Position.X + mBackgroundTwo.Size.Width, 0), 1.05f); mBackgroundFour = new Sprite(Content.Load<Texture2D>("background/Background04"), new Vector2(mBackgroundThree.Position.X + mBackgroundThree.Size.Width, 0), 1.05f); mBackgroundFive = new Sprite(Content.Load<Texture2D>("background/Background05"), new Vector2(mBackgroundFour.Position.X + mBackgroundFour.Size.Width, 0), 1.05f); // TODO: use this.Content to load your game content here fighter.LoadContent(this.Content); }