/************************************* * Check menu input *************************************/ private void checkMenuInput(MenuGUI gui_menu) { KeyboardState newState = Keyboard.GetState(); // Is Enter key pressed if (newState.IsKeyDown(Keys.Enter)) { // If not down last update, key has just been pressed. if (!oldState.IsKeyDown(Keys.Enter)) { if (gui_menu.getActiveItem() == 1) { if (gamePaused == true) { playingInstance.Play(); gamePaused = false; } else { startNewGame(); } } else if (gui_menu.getActiveItem() == 2) { if (currentGameState == GameState.GameEnded || gamePaused == true) { titleInstance.Play(); gamePaused = false; currentGameState = GameState.MainMenu; } else if (currentGameState == GameState.GameStarted && game.gameOver == true) { titleInstance.Play(); game.gameOver = false; currentGameState = GameState.MainMenu; } else { this.Exit(); } } } } // Is Down key pressed if (newState.IsKeyDown(Keys.Down)) { // If not down last update, key has just been pressed. if (!oldState.IsKeyDown(Keys.Down)) { gui_menu.activeItemDown(); } } // Is Up key pressed if (newState.IsKeyDown(Keys.Up)) { // If not down last update, key has just been pressed. if (!oldState.IsKeyDown(Keys.Up)) { gui_menu.activeItemUp(); } } // Set oldState oldState = newState; }