protected override void LoadContent() { GameStateManager.AddState(new GameState("InGame", Content.Load <Song>("song1"))); GameStateManager.AddState(new GameState("Menu", Content.Load <Song>("song2"))); }
protected override void UnloadContent() { GameStateManager.Dispose(); }
public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromSeconds(1.0 / 30.0); // 30fpsにする (Kinectは30fpsのためこれに合わせる) this.IsMouseVisible = true; // マウスカーソルを表示する // 画面の解像度を変更する (Kinectカメラに合わせる) this.graphics.PreferredBackBufferWidth = 640; this.graphics.PreferredBackBufferHeight = 480; //----------------- // Runtimeの初期化 //----------------- nui = new Runtime(); try { nui.Initialize(RuntimeOptions.UseColor | RuntimeOptions.UseDepth | RuntimeOptions.UseDepthAndPlayerIndex | RuntimeOptions.UseSkeletalTracking); } catch (InvalidOperationException) { Trace.WriteLine("Runtime initialization failed. Please make sure Kinect device is plugged in."); return; } // ビデオストリームをオープン try { nui.VideoStream.Open(ImageStreamType.Video, 2, ImageResolution.Resolution640x480, ImageType.Color); nui.DepthStream.Open(ImageStreamType.Depth, 2, ImageResolution.Resolution320x240, ImageType.DepthAndPlayerIndex); } catch (InvalidOperationException) { Trace.WriteLine("Failed to open stream. Please make sure to specify a supported image type and resolution."); return; } //------------- //ハンドラ登録 //------------- nui.VideoFrameReady += new EventHandler <ImageFrameReadyEventArgs>(nui_VideoFrameReady); nui.DepthFrameReady += new EventHandler <ImageFrameReadyEventArgs>(nui_DepthFrameReady); nui.SkeletonFrameReady += new EventHandler <SkeletonFrameReadyEventArgs>(nui_SkeletonFrameReady); //--------------------------- // ARオブジェクトインスタンス //--------------------------- ARObjectList = new List <ARObject>(); sampleParts = new ARObject("monkey", new AttachedPos(JointID.Head)); // sampleParts = new ARObject("monkey", new AttachedPos(JointID.Head, JointID.ShoulderCenter, JointID.Head, 1.5f)); // 頭の上に表示する(Test) sampleVFX = new SampleVFX("simplesphere"); samplePartsColor = textureColorList[0]; // テクスチャ色の設定(for Demo) //--------------------------- // ジェスチャ検出モジュール //-------------------------- gestureDetect = new GestureDetect(this); Components.Add(gestureDetect); //-------------------------- // ゲーム状態管理モジュール //-------------------------- gameStateManager = new GameStateManager(this); Components.Add(gameStateManager); }