예제 #1
0
 public QuitScreen(Game game, SpriteBatch spriteBatch, SpriteFont spriteFont, Texture2D image, ActionScreen actionScreen)
     : base(game, spriteBatch)
 {
     // Adds the two options to the menu component, which is then added to the list of components in GameScreen.
     string[] menuItems = { "Yes", "No" };
     menuComponent = new MenuComponent(game, spriteBatch, spriteFont, menuItems);
     Components.Add(menuComponent);
     this.image = image;
     imageRectangle = new Rectangle((Game.Window.ClientBounds.Width - this.image.Width) / 2, (Game.Window.ClientBounds.Height - this.image.Height) / 2,
                                     this.image.Width, this.image.Height);
     this.actionScreen = actionScreen;
 }
예제 #2
0
        SpriteFont spriteFont; // The Sprite Font used to draw the text to the screen.

        #endregion Fields

        #region Constructors

        public DialogueScreen(Game game, SpriteBatch spriteBatch, SpriteFont spriteFont, Texture2D image, ActionScreen actionScreen)
            : base(game, spriteBatch)
        {
            // Set the image and calculate its size.
            this.image = image;
            imageRectangle = new Rectangle((Game.Window.ClientBounds.Width - this.image.Width) / 2, (Game.Window.ClientBounds.Height - this.image.Height),
                                            this.image.Width, this.image.Height);
            location = new Vector2(100, (Game.Window.ClientBounds.Height - this.image.Height / 2 - 20));
            this.spriteFont = spriteFont;
            this.actionScreen = actionScreen;
            isComplete = true;
            index = 0;
        }
예제 #3
0
        MenuComponent menuComponent; // Provides the selection menu.

        #endregion Fields

        #region Constructors

        public PauseScreen(Game game, SpriteBatch spriteBatch, SpriteFont spriteFont, Texture2D image, ActionScreen actionScreen)
            : base(game, spriteBatch)
        {
            // Initialize the menu options and add them to the menu component.
            string[] menuItems = { "Resume", "Player Stats", "Save", "Return to Main Menu" };
            menuComponent = new MenuComponent(game, spriteBatch, spriteFont, menuItems);
            Components.Add(menuComponent);

            // Set the image and calculate its size.
            this.image = image;
            imageRectangle = new Rectangle((Game.Window.ClientBounds.Width - this.image.Width) / 2, (Game.Window.ClientBounds.Height - this.image.Height) / 2,
                                            this.image.Width, this.image.Height);

            this.actionScreen = actionScreen;
        }
예제 #4
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // Load the content for the start screen, add it to the components, and hide it.
            startScreen = new StartScreen(this, spriteBatch, Content.Load<SpriteFont>("menufont"), Content.Load<Texture2D>("Menus/StartScreen"));
            Components.Add(startScreen);
            startScreen.Hide();

            // Load the content for the loading screen.
            splashScreen = new SplashScreen(this, spriteBatch, Content.Load<Texture2D>("Menus/SampleSplashScreen"));
            Components.Add(splashScreen);
            splashScreen.Hide();

            // Load the content for the action screen, where most of the gameplay will occur.
            actionScreen = new ActionScreen(this, spriteBatch);
            Components.Add(actionScreen);
            actionScreen.Hide();

            // Load the content for the pause screen.
            pauseScreen = new PauseScreen(this, spriteBatch, Content.Load<SpriteFont>("menufont"), Content.Load<Texture2D>("Menus/PauseScreen"), actionScreen);
            Components.Add(pauseScreen);
            pauseScreen.Hide();

            // Load the content for the quit screen.
            quitScreen = new QuitScreen(this, spriteBatch, Content.Load<SpriteFont>("menufont"), Content.Load<Texture2D>("Menus/QuitScreen"), actionScreen);
            Components.Add(quitScreen);
            quitScreen.Hide();

            // Load the content for the dialogue screen.
            dialogueScreen = new DialogueScreen(this, spriteBatch, Content.Load<SpriteFont>("menufont"), Content.Load<Texture2D>("Menus/DialogueScreen"), actionScreen);
            Components.Add(dialogueScreen);
            dialogueScreen.Hide();

            // When the game starts, the active screen is the start screen.
            activeScreen = startScreen;
            activeScreen.Show();
        }