/// <summary> /// Event handler for when the Ungulate menu entry is selected. /// </summary> void BreakItDownMenuEntrySelected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new GameplayScreen()); SetMenuEntryText(); }
/// <summary> /// Event handler for when the Quit Game menu entry is selected. /// </summary> void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { const string message = "Are you sure you want to quit this game?"; MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message); confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted; ScreenManager.AddScreen(confirmQuitMessageBox, ControllingPlayer); }
void msgSoal_Accepted(object sender, PlayerIndexEventArgs e) { invokeSoal(); }
void msgHukum_Accepted(object sender, PlayerIndexEventArgs e) { //ExitScreen(); tabChoosable = true; wheel.isSpinnable = true; }
void buttonSpin_Selected(object sender, PlayerIndexEventArgs e) { isResultShown = false; wheel.alreadyCalculated = false; wheel.spin(); wheel.isSpinnable = false; tabChoosable = false; }
/// <summary> /// Event handler for when the Frobnicate menu entry is selected. /// </summary> void FrobnicateMenuEntrySelected(object sender, PlayerIndexEventArgs e) { frobnicate = !frobnicate; SetMenuEntryText(); }
/// <summary> /// Event handler for when the Ungulate menu entry is selected. /// </summary> void UngulateMenuEntrySelected(object sender, PlayerIndexEventArgs e) { currentUngulate++; if (currentUngulate > Ungulate.Llama) currentUngulate = 0; SetMenuEntryText(); }
/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { //LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, // new GameplayScreen()); ScreenManager.AddScreen(new StepOptionsMenuScreen(), e.PlayerIndex); }
/// <summary> /// Event handler for when the user selects ok on the "are you sure /// you want to exit" message box. /// </summary> void ConfirmExitMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { ScreenManager.Game.Exit(); }
void msgTrue_Accepted(object sender, PlayerIndexEventArgs e) { if(activePlayer == 0){ GameplayScreen.skorPlayer1 += 100; } if (activePlayer == 1) { GameplayScreen.skorPlayer2 += 100; } if (activePlayer == 2) { GameplayScreen.skorPlayer3 += 100; } ExitScreen(); }
void buttonOption_Selected(object sender_, PlayerIndexEventArgs e) { TextureButton sender = (TextureButton) sender_; string ans = ""; for (int i = 0; i < buttons.Count; i++) { if (buttons[i] == sender) { ans += (char)(65 + i); } } //Console.WriteLine("answer: " + ans); processAnswer(ans); }
/// <summary> /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler. /// </summary> protected void OnCancel(object sender, PlayerIndexEventArgs e) { OnCancel(e.PlayerIndex); }
/// <summary> /// Event handler for when the Options menu entry is selected. /// </summary> void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex); }
/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new BackgroundScreen("bg_game"), new GameplayScreen()); }
/// <summary> /// Event handler for when the Frobnicate menu entry is selected. /// </summary> void DanceItMenuEntrySelected(object sender, PlayerIndexEventArgs e) { SetMenuEntryText(); }
void msg_Accepted(object sender, PlayerIndexEventArgs e) { GameplayScreen.soal = null; ExitScreen(); }
/// <summary> /// Event handler for when the Language menu entry is selected. /// </summary> void LanguageMenuEntrySelected(object sender, PlayerIndexEventArgs e) { currentLanguage = (currentLanguage + 1) % languages.Length; SetMenuEntryText(); }
/// <summary> /// Event handler for when the Elf menu entry is selected. /// </summary> void ElfMenuEntrySelected(object sender, PlayerIndexEventArgs e) { elf++; SetMenuEntryText(); }
void buttonShow_Selected(object sender, PlayerIndexEventArgs e) { tabChoosable = true; wheel.isSpinnable = true; MessageBoxScreen msg = new MessageBoxScreen("Tekan enter bila sudah siap!", false, new Vector2(500, 300)); msg.Accepted += new EventHandler<PlayerIndexEventArgs>(msg_Accepted); soal = new SoalScreen(activePlayer, wheel.choosenOption); ScreenManager.AddScreen(soal, ControllingPlayer); ScreenManager.AddScreen(msg, ControllingPlayer); }
void buttonTab3_Selected(object sender, PlayerIndexEventArgs e) { if (tabChoosable) { activePlayer = 2; wheel.reset(); } }
/// <summary> /// Event handler for when the user selects ok on the "are you sure /// you want to quit" message box. This uses the loading screen to /// transition from the game back to the main menu screen. /// </summary> void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen(), new MainMenuScreen()); }
void msgPernah_Accepted(object sender, PlayerIndexEventArgs e) { wheel.isSpinnable = true; }
void msg_Accepted(object sender, PlayerIndexEventArgs e) { if (soal != null) { soal.activate(); } }