예제 #1
0
        //public void draw(MVector3 pos, MRectangle srcRect, MVector2 scale,
        //    MVector2 translate, MVector3 drawCenter, float angle, MVector4 color)
        public static void draw(int textureID, int pos, int srcRect, int scale,
                                int translate, int drawCenter, float angle, int color)
        {
            //m_graphicHandlerRef.getSpriteBatch().Draw(m_texture, m_graphicHandlerRef.getGameInstance().Window.ClientBounds, Color.White);

            Rectangle? rect;
            MRectangle trueRect = MRectangle.getFromStorage(srcRect);

            if (trueRect != null)
            {
                rect = trueRect.getRawData();
            }
            else
            {
                rect = null;
            }

            Vector2       scaleParam     = MVector2.getFromStorage(scale).getRawData();
            SpriteEffects sEffect        = generateSpriteEffect(ref scaleParam);
            Vector2       translateParam = MVector3.getFromStorage(pos).getRawAxistedVec2()
                                           + MVector2.getFromStorage(translate).getRawData();

            m_graphicHandlerRef.getSpriteBatch()
            .Draw(
                MTexture.getFromStorage(textureID).m_texture,
                translateParam,
                rect,
                MVector4.getFromStorage(color).getColor(),
                angle,
                MVector3.getFromStorage(drawCenter).getRawVec2(),
                scaleParam,
                sEffect,
                0.0f);
        }
예제 #2
0
 public static int getHeight(int ID)
 {
     return(MTexture.getFromStorage(ID).m_texture.Height);
 }
예제 #3
0
 public static int getWidth(int ID)
 {
     return(MTexture.getFromStorage(ID).m_texture.Width);
 }