예제 #1
0
        private void DestroyBlock(Vector4 pos)
        {
            PositionBlock posBlock = PositionBlock.FromVector(pos);
            Block         block    = Block.FromId(World.Instance.GetBlock(posBlock));

            block.OnDestroy(posBlock);
            World.Instance.SetBlock(posBlock, 0);
            PositionChunk posChunk = PositionChunk.CreateFrom(posBlock);
            Chunk         chunk    = World.Instance.GetChunk(posChunk);

            chunk.InvalidateMeAndNeighbors();
        }
예제 #2
0
        private void UseBlockOnBlock()
        {
            Vector4       pos      = World.Instance.PlayerVoxelTrace.BuildPosition;
            PositionBlock posBlock = new PositionBlock((int)pos.X, (int)pos.Y, (int)pos.Z);

            World.Instance.SetBlock(posBlock, SelectedStack.Id);
            PositionChunk posChunk = PositionChunk.CreateFrom(posBlock);
            Chunk         chunk    = World.Instance.GetChunk(posChunk);

            chunk.InvalidateMeAndNeighbors();
            SelectedStack.Remove(1);
            NeedsRest();
        }
예제 #3
0
        private void UseItemOnBlock()
        {
            // used on a block!
            Vector4       pos      = World.Instance.PlayerVoxelTrace.ImpactPosition;
            PositionBlock posBlock = new PositionBlock((int)pos.X, (int)pos.Y, (int)pos.Z);
            Item          item     = Item.FromId(SelectedStack.Id);

            if (item.OnUseOnBlock(posBlock))
            {
                // here if world is changed
                PositionChunk posChunk = PositionChunk.CreateFrom(posBlock);
                Chunk         chunk    = World.Instance.GetChunk(posChunk);
                chunk.InvalidateMeAndNeighbors();
                if (item.Consumable)
                {
                    SelectedStack.Remove(1);
                }
            }
        }
예제 #4
0
        private void CollectNearbyEntities()
        {
            if (throwStackDelay > 0)
            {
                throwStackDelay--;
                return;
            }

            AxisAlignedBoundingBox collectArea = AABB;

            collectArea.Translate(Position);
            float radius = 0.5f;

            collectArea.Min -= new Vector3(radius, radius, radius);
            collectArea.Max += new Vector3(radius, radius, radius);
            collectArea.CapToWorldBounds();

            PositionChunk minChunk = PositionChunk.CreateFrom(collectArea.Min);
            PositionChunk maxChunk = PositionChunk.CreateFrom(collectArea.Max);
            PositionChunk chunkPos;

            for (int x = minChunk.X; x <= maxChunk.X; x++)
            {
                for (int y = minChunk.Y; y <= maxChunk.Y; y++)
                {
                    for (int z = minChunk.Z; z <= maxChunk.Z; z++)
                    {
                        chunkPos = new PositionChunk(x, y, z);
                        Chunk chunk = World.Instance.GetChunk(chunkPos);
                        foreach (EntityStack stack in chunk.EntitiesInArea(collectArea))
                        {
                            // transfer items
                            Inventory.CollectStack(stack);
                            // if stack is empty remove it
                            if (stack.IsEmpty)
                            {
                                chunk.RemoveEntity(stack);
                            }
                        }
                    }
                }
            }
        }