private void Form2_Load(object sender, EventArgs e) { // add coins this.Controls.Add(coins.picBoxCoins); // add heart this.Controls.Add(heart.picBoxHearts); //// add rocket this.Controls.Add(rocket.picBoxEmergency); this.Controls.Add(rocket.picBoxFire); // add gift this.Controls.Add(gift.picBoxGift); this.Controls.Add(gift.picBoxThunder); pipe.DrawPipe(this, pipe); ////items.DrawCoins(); timer_Bird.Interval = 25; timer_Bird.Tick += Timer_Bird_Tick; timer2.Interval = 70; timer2.Tick += Timer2_Tick; }
private void Form2_Load(object sender, EventArgs e) { //// add pipe //this.Controls.Add(pipe.picBoxPipeAbove1); //this.Controls.Add(pipe.picBoxPipeAbove2); //this.Controls.Add(pipe.picBoxPipeBottom1); //this.Controls.Add(pipe.picBoxPipeBottom2); //// add bird //this.Controls.Add(bird.picBoxBird); //// add items //this.Controls.Add(coins.picBoxCoins); //// add heart //this.Controls.Add(heart.picBoxHearts); //// add lifespan //this.Controls.Add(lifeSpan.picBoxLifeSpan1); //this.Controls.Add(lifeSpan.picBoxLifeSpan2); //this.Controls.Add(lifeSpan.picBoxLifeSpan3); //// add shield character //this.Controls.Add(lifeSpan.picBoxShieldCharacter); //// add rocket //this.Controls.Add(rocket.picBoxRocket); //this.Controls.Add(rocket.picBoxEmergency); //this.Controls.Add(rocket.picBoxFire); //// add gift //this.Controls.Add(gift.picBoxGift); //this.Controls.Add(gift.picBoxThunder); pipe.DrawPipe(this, pipe); ////items.DrawCoins(); gameLoop = new GameLoop(); timer_Bird.Interval = 25; timer_Bird.Tick += Timer_Bird_Tick; timer2.Interval = 70; timer2.Tick += Timer2_Tick; }