예제 #1
0
 //项目设置导入datagirdView中
 private void button4_Click(object sender, EventArgs e)
 {
     if (project_path != "")
     {
         progressBar2.Visible = true;
         MyExcel2 ex = new MyExcel2(project_path, "项目");
         project = ex.getProject();
         ex.Close();
         progressBar2.Value = 50;
         int value = 50;
         for (int i = 0; i < project.Count; i++)
         {
             //组别,名称,总数,分组数
             dataGridView1.Rows.Add();
             //dataGridView1.Rows[i].Cells[1].Value = keys[i];
             dataGridView1.Rows[i].Cells[0].Value = project[i].Category;
             dataGridView1.Rows[i].Cells[1].Value = project[i].Name;
             dataGridView1.Rows[i].Cells[2].Value = project[i].Num;
             dataGridView1.Rows[i].Cells[3].Value = project[i].Divide;
         }
         dataGridView1.Sort(dataGridView1.Columns[0], ListSortDirection.Descending);
         progressBar2.Value   = 100;
         progressBar2.Visible = false;
     }
     else
     {
         MessageBox.Show("没有文件可以导入!");
     }
 }
예제 #2
0
        private void city_draw_Click(object sender, EventArgs e)
        {
            if (!city_path.Equals(""))
            {
                MyExcel2 xl2 = new MyExcel2(city_path, "城市");
                city = xl2.City;
                xl2.draw();
                xl2.Close();

                MessageBox.Show("成功");
            }
            else
            {
                MessageBox.Show("抽签数据为空");
            }
        }
예제 #3
0
        //选手抽签,根据已经读取的选手信息表  筛选出各个项目的参赛组数  然后根据 参赛组数设置 进行分组  分组完成后  进行组内编号
        private void project_draw_Click(object sender, EventArgs e)
        {
            if (city_path != "")
            {
                if (project_path != "")
                {
                    if (player_path != "")
                    {
                        progressBar1.Visible = true;
                        progressBar1.Value   = 8;
                        //进行选手抽签
                        MyExcel2 m = new MyExcel2(player_path, "项目");
                        Dictionary <Project, List <Player> > primary = new Dictionary <Project, List <Player> >();
                        Dictionary <Project, List <Player> > senior  = new Dictionary <Project, List <Player> >();
                        Dictionary <Project, List <Player> > high    = new Dictionary <Project, List <Player> >();
                        progressBar1.Value = 10;
                        //添加键值
                        for (int i = 0; i < project.Count; i++)
                        {
                            if (project[i].Category.Equals("小学"))
                            {
                                if (!primary.ContainsKey(project[i]))
                                {
                                    primary.Add(project[i], new List <Player>());
                                }
                            }

                            if (project[i].Category.Equals("初中"))
                            {
                                if (!senior.ContainsKey(project[i]))
                                {
                                    senior.Add(project[i], new List <Player>());
                                }
                            }

                            if (project[i].Category.Equals("高中"))
                            {
                                if (!high.ContainsKey(project[i]))
                                {
                                    high.Add(project[i], new List <Player>());
                                }
                            }
                        }
                        progressBar1.Value = 20;
                        //添加值

                        for (int i = 0; i < m.Player.Count; i++)
                        {
                            Project p = new Project(m.Player[i].Project_name, m.Player[i].Category);
                            if (p.Category.Equals("小学"))
                            {
                                primary[p].Add(m.Player[i]);
                            }
                            if (p.Category.Equals("初中"))
                            {
                                senior[p].Add(m.Player[i]);
                            }
                            if (p.Category.Equals("高中"))
                            {
                                high[p].Add(m.Player[i]);
                            }
                        }

                        progressBar1.Value = 40;
                        Project[]     keys;
                        List <Player> lis = new List <Player>();
                        //为小学组抽签,计算分组数,按分组数抽签
                        keys = primary.Keys.ToArray <Project>();
                        for (int i = 0; i < keys.Length; i++)
                        {
                            primary[keys[i]].Sort();
                            Draw d = new Draw(primary[keys[i]]);
                            //n为每组人数
                            int n = keys[i].Num / keys[i].Divide;

                            if ((keys[i].Num % keys[i].Divide) != 0)
                            {
                                n      = n + 1;
                                d.Size = n;
                                d.N    = keys[i].Divide - 1;
                                d.End  = keys[i].Num - d.N * n;
                            }
                            else
                            {
                                d.Size = n;
                                d.N    = keys[i].Divide;
                                d.End  = 0;
                            }
                            d.draw();
                            //整合
                            for (int k = 0; k < primary[keys[i]].Count; k++)
                            {
                                lis.Add(primary[keys[i]][k]);
                            }
                        }

                        progressBar1.Value = 60;
                        //为初中组抽签
                        keys = senior.Keys.ToArray <Project>();
                        for (int i = 0; i < keys.Length; i++)
                        {
                            senior[keys[i]].Sort();
                            Draw d = new Draw(senior[keys[i]]);
                            //n为每组人数
                            int n = keys[i].Num / keys[i].Divide;

                            if ((keys[i].Num % keys[i].Divide) != 0)
                            {
                                n      = n + 1;
                                d.Size = n;
                                d.N    = keys[i].Divide - 1;
                                d.End  = keys[i].Num - d.N * n;
                            }
                            else
                            {
                                d.Size = n;
                                d.N    = keys[i].Divide;
                                d.End  = 0;
                            }
                            d.draw();
                            for (int k = 0; k < senior[keys[i]].Count; k++)
                            {
                                lis.Add(senior[keys[i]][k]);
                            }
                        }
                        progressBar1.Value = 70;
                        //为高中组抽签
                        keys = high.Keys.ToArray <Project>();
                        for (int i = 0; i < keys.Length; i++)
                        {
                            high[keys[i]].Sort();
                            Draw d = new Draw(high[keys[i]]);
                            //n为每组人数
                            int n = keys[i].Num / keys[i].Divide;

                            if ((keys[i].Num % keys[i].Divide) != 0)
                            {
                                n      = n + 1;
                                d.Size = n;
                                d.N    = keys[i].Divide - 1;
                                d.End  = keys[i].Num - d.N * n;
                            }
                            else
                            {
                                d.Size = n;
                                d.N    = keys[i].Divide;
                                d.End  = 0;
                            }
                            d.draw();
                            for (int k = 0; k < high[keys[i]].Count; k++)
                            {
                                lis.Add(high[keys[i]][k]);
                            }
                        }
                        progressBar1.Value = 80;
                        //整合成一个List,
                        m.Player           = lis;
                        progressBar1.Value = 90;
                        //写入内容
                        m.draw();
                        progressBar1.Value = 100;
                        m.Close();
                        MessageBox.Show("成功!");
                        progressBar1.Visible = false;
                    }
                    else
                    {
                        MessageBox.Show("请先上传选手信息!");
                    }
                }
                else
                {
                    MessageBox.Show("请先进行项目设置!");
                }
            }
            else
            {
                MessageBox.Show("请先进行城市抽签!");
            }
        }