public void ShowCollisionInfo(bool isCollision) { if (isCollision) { //myClient.SendStartReal(); label3.Visible = true; label3.Refresh(); //Thread.Sleep(1000); } else { myClient.SendReal(); label3.Visible = false; label3.Refresh(); } }
public void ShowCollisionInfo(bool isCollision) { if (isCollision) { //myClient.SendStartReal(); label3.Visible = true; label3.Refresh(); //Thread.Sleep(1000); } else { myClient.SendReal(); label3.Visible = false; label3.Refresh(); } }