private void AddLEDAction(byte dur, cbenums.LEDs led, Color col) { // Create LED object ChorAction _newaction = new ChorAction(dur, led, col); // Add to chor actions queue _chor.AddAction(_newaction); // Refresh action list RefreshChorList(); }
private void AddEarAction(byte dur, cbenums.Actions requestedAction, cbenums.Ears ear, int earPosition, cbenums.Direction earDirection) { // Create action ChorAction _newaction = new ChorAction(dur, requestedAction, ear, earPosition, earDirection); // Add to chor actions queue _chor.AddAction(_newaction); // Refresh action list RefreshChorList(); }
private void AddMIDIAction(Byte dur) { // // TODO - merge this with AddLEDAction (rename method and overload for MIDI, etc.) // ChorAction _newaction = new ChorAction(dur); // Add to chor actions queue _chor.AddAction(_newaction); // Refresh action list RefreshChorList(); }
public void AddAction(ChorAction _action) { ChorActions.Add(_action); }