private void sureBtn_Click(object sender, EventArgs e) { if (tacticalCheck.Checked && !maintenanceCheck.Checked) { this.Hide(); var frm = new TacticalScenarios(); frm.Show(); } else if (!tacticalCheck.Checked && maintenanceCheck.Checked) { this.Hide(); var frm = new MaintenanceControlSystem(); frm.Show(); } else if (!tacticalCheck.Checked && !maintenanceCheck.Checked) { { this.checkMsg.Text = "Please check . . . "; this.checkMsg.Visible = true; } } else { this.checkMsg.Text = "check ONLY ONE. . . "; this.checkMsg.Visible = true; } }
private void playAgainBtn_Click(object sender, System.EventArgs e) { var frm = new TacticalScenarios(); this.Hide(); frm.Show(); }