public RawInputForm() { InitializeComponent(); int size = Marshal.SizeOf(typeof(SRawInputDevice)); SRawInputDevice[] devices = new SRawInputDevice[1]; // UsagePage=1,Usage=2 �Ń}�E�X�f�o�C�X��w�� devices[0].UsagePage = 1; devices[0].Usage = 2; //WM_INPUT ����E�B���h�E devices[0].Target = this.Handle; //WM_INPUT ��L���ɂ���f�o�C�X�Q�Cdevices �̐��CRawInputDevice �̍\���̃T�C�Y RegisterRawInputDevices(devices, 1, size); //touchMap = //pointingDevices = pdCollection; #region touchDevice if (Windows7.Multitouch.TouchHandler.DigitizerCapabilities.IsMultiTouchReady) { _touchHandler = Factory.CreateHandler<TouchHandler>(Browser.Instance.control); _touchHandler.TouchDown += new EventHandler<TouchEventArgs>(_touchHandler_TouchDown); _touchHandler.TouchUp += new EventHandler<TouchEventArgs>(_touchHandler_TouchUp); _touchHandler.TouchMove += new EventHandler<TouchEventArgs>(_touchHandler_TouchMove); //touchPoints = new List<PointingDevice>(); } #endregion }
public static void init() { handler = Factory.CreateHandler<TouchHandler>(Global.Game.Window.Handle); handler.TouchDown += new EventHandler<TouchEventArgs>(handler_TouchDown); handler.TouchUp += new EventHandler<TouchEventArgs>(handler_TouchUp); handler.TouchMove += new EventHandler<TouchEventArgs>(handler_TouchMove); }
public TouchManipulationEdit() { InitializeComponent(); _handler = Factory.CreateHandler<TouchHandler>(this); _processor = new ManipulationProcessor(ProcessorManipulations.TRANSLATE_X); _handler.TouchDown += (s, e) => { _processor.ProcessDown((uint)e.Id, e.Location); }; _handler.TouchUp += (s, e) => { _processor.ProcessUp((uint)e.Id, e.Location); }; _handler.TouchMove += (s, e) => { _processor.ProcessMove((uint)e.Id, e.Location); }; _processor.ManipulationStarted += (s, e) => { CaptureStartValue(); }; _processor.ManipulationDelta += (s, e) => { UpdateValue(e); }; }
public MainForm() { InitializeComponent(); _touchHandler = Factory.CreateHandler<TouchHandler>(this); _processor = new ManipulationProcessor(ProcessorManipulations.ALL); _objectList = new List<DrawingObject> { new DrawingObject(Size), new DrawingObject(Size), new DrawingObject(Size) }; _touchHandler.TouchDown += (s,e ) => { _processor.ProcessDown((uint)e.Id, e.Location); }; _touchHandler.TouchUp += (s, e) => { _processor.ProcessUp((uint)e.Id, e.Location); }; _touchHandler.TouchMove += (s, e) => { _processor.ProcessMove((uint)e.Id, e.Location); }; _processor.ManipulationDelta += ProcessManipulationDelta; _processor.PivotRadius = 2; }
public MainForm() { InitializeComponent(); //Load pictures from MyPictures if (!LoadPictures()) { MessageBox.Show("No Pictures in MyPicture folder"); Environment.Exit(0); } //Create the touch handler _touchHandler = Factory.CreateHandler<TouchHandler>(this); _pictureTrackerManager = new PictureTrackerManager(_canvas, this); //Register for touch events _touchHandler.TouchDown += _pictureTrackerManager.ProcessDown; _touchHandler.TouchUp += _pictureTrackerManager.ProcessUp; _touchHandler.TouchMove += _pictureTrackerManager.ProcessMove; Paint += (s, e) => { _canvas.Draw(e.Graphics); }; }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); int w = fieldBuffers[0].Width; int h = fieldBuffers[0].Height; rdFX = Content.Load<Effect>("RDEffect"); rdFX.Parameters["dp"].SetValue(new Vector2(1.0f / w, 1.0f / h)); asteroid = Content.Load<Texture2D>("a"); gameWindowForm = (Form)Form.FromHandle(this.Window.Handle); if (!Windows7.Multitouch.TouchHandler.DigitizerCapabilities.IsMultiTouchReady) { Console.WriteLine("Multitouch is not availible"); } else { tHandler = Factory.CreateHandler<TouchHandler>(gameWindowForm); tHandler.TouchDown += (s, e) => { TouchDown((uint)e.Id, e.Location); }; tHandler.TouchMove += (s, e) => { TouchMove((uint)e.Id, e.Location); }; tHandler.TouchUp += (s, e) => { TouchUp((uint)e.Id, e.Location); }; } }
private void InitializeSurfaceInput() { System.Diagnostics.Debug.Assert(Window != null && Window.Handle != IntPtr.Zero, "Window initialization must be complete before InitializeSurfaceInput is called"); if (Window == null || Window.Handle == IntPtr.Zero) { return; } System.Diagnostics.Debug.Assert(touchTarget == null, "Surface input already initialized"); if (touchTarget != null) { return; } // Create a target for surface input. touchTarget = Windows7.Multitouch.WinForms.Factory.CreateHandler<Windows7.Multitouch.TouchHandler>(form); touchTarget.DisablePalmRejection = true; //touchTarget.EnableInput(); touchTarget.TouchDown += new EventHandler<TouchEventArgs>(touchTarget_TouchDown); touchTarget.TouchMove += new EventHandler<TouchEventArgs>(touchTarget_TouchMove); touchTarget.TouchUp += new EventHandler<TouchEventArgs>(touchTarget_TouchUp); //form.KeyDown += new KeyEventHandler(form_KeyDown); //form.MouseDown += new MouseEventHandler(form_MouseDown); //form.MouseMove += new MouseEventHandler(form_MouseMove); //form.MouseUp += new MouseEventHandler(form_MouseUp); touchPoints = new Dictionary<int, Touch>(); }
protected override void Dispose(bool disposing) { if (disposing) { IDisposable graphicsDispose = graphics as IDisposable; if (graphicsDispose != null) { graphicsDispose.Dispose(); } if (spriteBatch != null) { spriteBatch.Dispose(); spriteBatch = null; } if (touchTarget != null) { //touchTarget.Dispose(); touchTarget = null; } /* if (scatterView != null) { scatterView.Dispose(); scatterView = null; } //*/ } base.Dispose(disposing); }
/// <summary> /// Initializes the mouse to be controled by a touch screen. /// </summary> /// <param name="screenPointer"></param> public void InitializeTouch(IntPtr screenPointer) { TouchEnabled = true; touchHandler = Factory.CreateHandler<TouchHandler>(screenPointer); touchHandler.TouchDown += TouchDownHandler; touchHandler.TouchUp += TouchUpHandler; touchHandler.TouchMove += TouchMoveHandler; touchQueue = new Queue(); }