public CoreDispatcher() { _highSyncCtx = new CoreDispatcherSynchronizationContext(this, CoreDispatcherPriority.High); _normalSyncCtx = new CoreDispatcherSynchronizationContext(this, CoreDispatcherPriority.Normal); _lowSyncCtx = new CoreDispatcherSynchronizationContext(this, CoreDispatcherPriority.Low); _idleSyncCtx = new CoreDispatcherSynchronizationContext(this, CoreDispatcherPriority.Idle); _idleDispatchedHandlerArgs = new IdleDispatchedHandlerArgs(() => IsQueueIdle); Initialize(); }
public CoreDispatcher() { _idleDispatchedHandlerArgs = new IdleDispatchedHandlerArgs(() => IsQueueIdle); Initialize(); }
public void RenderComplete( IdleDispatchedHandlerArgs e ) { RenderMask.State = ControlState.Foreatii; }