private void Window_Closed(CoreWindow sender, CoreWindowEventArgs args) { Game.SuppressDraw(); Game.Platform.Exit(); }
private void Window_Closed(CoreWindow sender, CoreWindowEventArgs args) { }
private void CurrentClosed(object sender, CoreWindowEventArgs e) { Window.Current.SizeChanged -= WindowSizeChanged; }
private void onCoreWindowAppClosed(CoreWindow sender, CoreWindowEventArgs args) { logger.LogMessage($"Core Window closed"); }
void IWindowEventSink.OnClosed(object sender, CoreWindowEventArgs e) { }
private void OnWindowClosed(CoreWindow sender, CoreWindowEventArgs arg) { this.windowClosed = true; }
private void Window_Closed(CoreWindow sender, CoreWindowEventArgs args) { Game.Exit(); }
private void WindowClosed(object sender, CoreWindowEventArgs e) { WindowClosing.Execute(this); }