private void WebSocket_Closed(Windows.Networking.Sockets.IWebSocket sender, Windows.Networking.Sockets.WebSocketClosedEventArgs args)
 {
     UnityEngine.Debug.Log("WebSocket_Closed; Code: " + args.Code + ", Reason: \"" + args.Reason + "\"");
     CoreApplication.Exit();
 }
예제 #2
0
 private void WebSocket_Closed(Windows.Networking.Sockets.IWebSocket sender, Windows.Networking.Sockets.WebSocketClosedEventArgs args)
 {
     Debug.Log($"Closing WebSocket: Code: {args.Code}, Reason: {args.Reason}");
     // Add additional code here to handle the WebSocket being closed.
 }
예제 #3
0
 private void WebSocket_Closed(Windows.Networking.Sockets.IWebSocket sender, Windows.Networking.Sockets.WebSocketClosedEventArgs args)
 {
     m_Error = "Closed";
     FlowNetworkManager.log("WebSocket_Closed; Code: " + args.Code + ", Reason: \"" + args.Reason + "\"");
     // Add additional code here to handle the WebSocket being closed.
 }