/// <summary> /// OSActivitySensor constructor. /// </summary public OSActivitySensor(ActivitySensor sensor) { _sensor = sensor; // Using this method to detect if the application runs in the emulator or on a real device. Later the *Simulator API is used to read fake sense data on emulator. // In production code you do not need this and in fact you should ensure that you do not include the Lumia.Sense.Test reference in your project. EasClientDeviceInformation x = new EasClientDeviceInformation(); if (x.SystemProductName.StartsWith("Virtual")) { _runningInEmulator = true; } }