/// <summary> /// Constructor. /// </summary> /// <param name="game">The currently running Game object.</param> /// <param name="guiManager">GUIManager that this control is part of.</param> /// <param name="message">Message to display.</param> /// <param name="title">Window title.</param> /// <param name="buttons">Tyoe of buttons to display.</param> /// <param name="type">Type of icon to use.</param> public MessageBox( Game game, GUIManager guiManager, string message, string title, MessageBoxButtons buttons, MessageBoxType type ) : base(game, guiManager) { this.buttonList = new List<TextButton>(); #region Create Child Controls this.icon = new Icon(game, guiManager); this.message = new Label(game, guiManager); #endregion this.buttons = buttons; if (this.buttons == MessageBoxButtons.OK || this.buttons == MessageBoxButtons.Yes_No) HasCloseButton = false; this.infoSkin = defaultInfoSkin; this.errorSkin = defaultErrorSkin; this.warningSkin = defaultWarningSkin; this.questionSkin = defaultQuestionSkin; this.type = type; Add(this.message); this.TitleText = title; this.message.Text = message; int numButtons = 0; if (this.buttons == MessageBoxButtons.OK) numButtons = 1; else if (this.buttons == MessageBoxButtons.OK_Cancel || this.buttons == MessageBoxButtons.Yes_No) numButtons = 2; else if (this.buttons == MessageBoxButtons.Yes_No_Cancel) numButtons = 3; for (int i = 0; i < numButtons; i++) { TextButton newButton = new TextButton(game, guiManager); this.buttonList.Add(newButton); Add(newButton); if (i == 0) { if (this.buttons == MessageBoxButtons.OK || this.buttons == MessageBoxButtons.OK_Cancel) newButton.Text = "OK"; else newButton.Text = "Yes"; } else if (i == 1) { if (this.buttons == MessageBoxButtons.OK_Cancel) newButton.Text = "Cancel"; else newButton.Text = "No"; } else newButton.Text = "Cancel"; newButton.Click += new ClickHandler(OnClick); } ArrangeWindow(type); }
/// <summary> /// Constructor. /// </summary> /// <param name="game">The currently running Game object.</param> /// <param name="guiManager">GUIManager that this control is part of.</param> public MenuItem(Game game, GUIManager guiManager) : base(game, guiManager) { this.numMenuItems = 0; this.numClicks = 0; this.isPopUpShown = false; this.isHighlightShown = false; this.isEnabled = true; this.canClose = true; #region Create Child Controls this.label = new Label(game, guiManager); this.highlightBox = new Box(game, guiManager); this.popUpMenu = new PopUpMenu(game, guiManager); this.arrow = new Icon(game, guiManager); #endregion #region Add Child Controls base.Add(this.label); #endregion #region Set Default Properties HMargin = defaultHMargin; VMargin = defaultVMargin; HighlightSkin = defaultHighlightSkin; ArrowSkin = defaultArrowSkin; #endregion #region Event Handlers this.popUpMenu.Close += new CloseHandler(OnPopUpClosed); #endregion }
/// <summary> /// Constructor. /// </summary> /// <param name="game">The currently running Game object.</param> /// <param name="guiManager">GUIManager that this control is part of.</param> public ComboBox(Game game, GUIManager guiManager) : base(game, guiManager) { this.isListBoxOpen = false; #region Create Child Controls this.textBox = new TextBox(game, guiManager); this.button = new Icon(game, guiManager); this.listBox = new ListBox(game, guiManager); #endregion #region Add Child Controls Add(this.textBox); Add(this.button); #endregion #region Set Properties this.listBox.ResizeToFit = true; #endregion #region Set Default Properties this.Width = defaultWidth; this.Height = defaultHeight; this.Font = defaultFont; ButtonSkin = defaultButtonSkin; ButtonHoverSkin = defaultButtonHoverSkin; ButtonPressedSkin = defaultButtonPressedSkin; #endregion #region Event Handlers this.button.MouseOver += new MouseOverHandler(OnButtonMouseOver); this.button.MouseOut += new MouseOutHandler(OnButtonMouseOut); this.button.MouseDown += new MouseDownHandler(OnButtonMouseDown); this.button.LoseFocus += new LoseFocusHandler(OnButtonLoseFocus); this.listBox.SelectedChanged += new SelectionChangedHandler(OnSelectionChanged); this.listBox.LoseFocus += new LoseFocusHandler(OnListBoxLoseFocus); #endregion }