public void TestXMLParser_Save() { GameProperties gameProperties = new GameProperties("Test Level", "easy"); List<GameObject> gameObjects; Player player; BuildGameField(out gameObjects, out player); GameHighscore gameHighscore = new GameHighscore("Test Speler", DateTime.Now.ToString(), 900); XMLParser xmlParser = new XMLParser("unitTestXML.xml"); if(xmlParser == null) Assert.Fail("NRE"); xmlParser.gameHighscores.Add(gameHighscore); xmlParser.gameProperties = gameProperties; xmlParser.gameObjects = gameObjects; if (!xmlParser.WriteXML()) Assert.Fail("Kan niet Write XML uitvoeren"); }
public void saveLevel_Click(object sender, EventArgs e) { if (level == null) { //Als nieuw level string dialog = showPropertyDialog("Set properties for Level"); if (dialog != "") { string[] returnValues = dialog.Split(new string[] { "|" }, StringSplitOptions.None); string title = returnValues[0].ToString(); string difficulty = returnValues[1].ToString(); string file; if (System.Diagnostics.Debugger.IsAttached) file = "../levels/" + title + ".xml"; else file = AppDomain.CurrentDomain.BaseDirectory + "/levels/" + title + ".xml"; if (!File.Exists(file)) { level = new XMLParser(file); GameProperties gameProperties = new GameProperties(title, difficulty); level.gameProperties = gameProperties; level.gameObjects = gameObjects; level.WriteXML(); modelEditor.gamePanel.Invalidate(); } else MessageBox.Show("Sorry, '" + title + "' already exist. Try again with another level name."); } } else { // Als Edit level level.gameObjects = gameObjects; level.WriteXML(); MessageBox.Show("Saved changes to " + level.gameProperties.title); } }
public void TestXMLParser_Load() { GameProperties gameProperties = new GameProperties("Test Level", "easy"); List<GameObject> gameObjects; Player player; BuildGameField(out gameObjects, out player); GameHighscore gameHighscore = new GameHighscore("Test Speler", DateTime.Now.ToString(), 900); XMLParser xmlParser = new XMLParser("unitTestXML.xml"); if (xmlParser == null) Assert.Fail("NRE"); xmlParser.gameHighscores.Add(gameHighscore); xmlParser.gameProperties = gameProperties; xmlParser.gameObjects = gameObjects; if (!xmlParser.WriteXML()) Assert.Fail("Kan niet Write XML uitvoeren"); // Reset XML xmlParser = null; xmlParser = new XMLParser("unitTestXML.xml"); if(!xmlParser.ReadXML()) Assert.Fail("Kan niet Load XML uitvoeren"); Assert.AreEqual(gameProperties, xmlParser.gameProperties, "GameProperties not equal"); // We hebben checkpoints gehardcode, dus nu even verwijderen xmlParser.gameObjects.RemoveAt(0); xmlParser.gameObjects.RemoveAt(1); Assert.AreEqual(gameObjects.Count, xmlParser.gameObjects.Count, "GameObjects not equal"); }