/// <summary> /// Initialization logic for actor that will tail changes to a file. /// </summary> protected override void PreStart() { var fullPath = Path.GetFullPath(_filePath); // start watching file for changes _observer = new FileObserver(Self, fullPath); _observer.Start(); // read the initial contents of the file and send it to console as first message _filereader = Context.ActorOf(FileReaderActor.GetProps(fullPath)); Self.Tell(new InitialRead()); }
/// <summary> /// Initialization logic for actor that will tail changes to a file. /// </summary> protected override void PreStart() { var fullPath = Path.GetFullPath( _filePath ); // start watching file for changes _observer = new FileObserver( Self, fullPath ); _observer.Start(); // read the initial contents of the file and send it to console as first message _filereader = Context.ActorOf( FileReaderActor.GetProps( fullPath ) ); Self.Tell( new InitialRead() ); }
protected override void PreStart() { _observer = new FileObserver(Self, Path.GetFullPath(_filePath)); _observer.Start(); _fileStream = new FileStream(Path.GetFullPath(_filePath), FileMode.Open, FileAccess.Read, FileShare.ReadWrite); _fileStreamReader = new StreamReader(_fileStream, Encoding.UTF8); var text = _fileStreamReader.ReadToEnd(); Self.Tell(new InitialRead(_filePath, text)); }
protected override void PreStart() { // start watching file for changes _observer = new FileObserver(Self, Path.GetFullPath(_filePath)); _observer.Start(); // open the file stream with shared read/write permissions (so file can be written to while open) _fileStream = new FileStream(Path.GetFullPath(_filePath), FileMode.Open, FileAccess.Read, FileShare.ReadWrite); _fileStreamReader = new StreamReader(_fileStream, Encoding.UTF8); // read the initial contents of the file and send it to console as first message var text = _fileStreamReader.ReadToEnd(); Self.Tell(new InitialRead(_filePath, text)); base.PreStart(); }