public void DefaultGamers() { try { Player p1 = new Player(); p1.Nombre = "Jugador 1"; p1.Foto = iconList[0]; p1.ColorPieza = colorsList[0]; playerList.Add(p1); if (pcOption)//vs maquina { } else//vs jugador { Player p2 = new Player(); p2.Nombre = "Jugador 2"; p2.Foto = iconList[1]; p2.ColorPieza = colorsList[1]; playerList.Add(p2); } } catch (Exception ex) { Debugger.WriteException(ex, this); } }
public Player createPC() { try { Player pc = new Player(); pc.Nombre = "Maquina"; pc.Foto = iconList[11]; pc.ColorPieza = colorsList[5]; if (pcOption) { playerList.Add(pc); } return pc; } catch (Exception ex) { Debugger.WriteException(ex, this); return null; } }