public static void InitializeNameLookup() { NameLookup = new Dictionary <string, string>(); { XmlFile names = PartNamesXml; foreach (string section in names.stListSectionNames()) { List <string> entries = names.XmlReadSection(section); foreach (string entry in entries) { int index = entry.IndexOf(':'); string part = entry.Substring(0, index); string name = entry.Substring(index + 1); NameLookup.Add(part, name); } } } }
public static void DoPartsCategory(string Category, TreeViewAdv Tree) { XmlFile PartList = XmlFile.XmlFileFromCache(db.DataPath + Category + ".txt"); TreeModel model = Tree.Model as TreeModel; Tree.BeginUpdate(); Tree.Model = model; ColoredTextNode parent = new ColoredTextNode(Category); parent.Tag = Category; model.Nodes.Add(parent); foreach (string section in PartList.stListSectionNames()) { ColoredTextNode child = new ColoredTextNode(); child.Text = section; child.Tag = section; parent.Nodes.Add(child); } Tree.EndUpdate(); }
private void SaveToFile(string filename) { //Ini.IniFile Locations = new Ini.IniFile(AppDir + "\\Data\\Locations.ini"); XmlFile Locations = new XmlFile(AppDir + "\\Data\\Locations.ini"); if (BankSpace.Enabled) CurrentWSG.DLC.BankSize = (int)BankSpace.Value; if (Class.SelectedIndex == 0) CurrentWSG.Class = "gd_Roland.Character.CharacterClass_Roland"; else if (Class.SelectedIndex == 1) CurrentWSG.Class = "gd_lilith.Character.CharacterClass_Lilith"; else if (Class.SelectedIndex == 2) CurrentWSG.Class = "gd_mordecai.Character.CharacterClass_Mordecai"; else if (Class.SelectedIndex == 3) CurrentWSG.Class = "gd_Brick.Character.CharacterClass_Brick"; CurrentWSG.CharacterName = CharacterName.Text; CurrentWSG.Level = (int)Level.Value; CurrentWSG.Experience = (int)Experience.Value; CurrentWSG.SkillPoints = (int)SkillPoints.Value; CurrentWSG.FinishedPlaythrough1 = PT2Unlocked.SelectedIndex; CurrentWSG.Cash = (int)Cash.Value; CurrentWSG.BackpackSize = (int)BackpackSpace.Value; CurrentWSG.EquipSlots = (int)EquipSlots.Value; CurrentWSG.SaveNumber = (int)SaveNumber.Value; if (CurrentLocation.SelectedText != "" && CurrentLocation.SelectedText != null) CurrentWSG.CurrentLocation = Locations.stListSectionNames()[CurrentLocation.SelectedIndex]; if (CurrentWSG.Platform == "PS3" || CurrentWSG.Platform == "PC") { using (BinaryWriter Save = new BinaryWriter(new FileStream(filename, FileMode.Create))) { Save.Write(CurrentWSG.SaveWSG()); } } else if (CurrentWSG.Platform == "X360") { string tempSaveName = filename + ".temp"; using (BinaryWriter Save = new BinaryWriter(new FileStream(tempSaveName, FileMode.Create))) { Save.Write(CurrentWSG.SaveWSG()); } BuildXboxPackage(filename, tempSaveName); File.Delete(tempSaveName); } CurrentWSG.OpenedWSG = filename; }
private void QuestList_SelectedIndexChanged(object sender, EventArgs e) { int SelectedItem = QuestList.SelectedIndex; NewQuest.ClosePopup(); try { //Ini.IniFile Quests = new Ini.IniFile(AppDir + "\\Data\\Quests.ini"); XmlFile Quests = new XmlFile(AppDir + "\\Data\\Quests.ini"); if (QuestTree.SelectedNode.Name == "PT1" || QuestTree.SelectedNode == QuestTree.Nodes[0]) { int TotalObjectives = 0; CurrentWSG.TotalPT1Quests = CurrentWSG.TotalPT1Quests + 1; ResizeArrayLarger(ref CurrentWSG.PT1Strings, CurrentWSG.TotalPT1Quests); ResizeArrayLarger(ref CurrentWSG.PT1Values, CurrentWSG.TotalPT1Quests, 9); ResizeArrayLarger(ref CurrentWSG.PT1Subfolders, CurrentWSG.TotalPT1Quests, 5); CurrentWSG.PT1Strings[CurrentWSG.TotalPT1Quests - 1] = Quests.stListSectionNames()[SelectedItem]; CurrentWSG.PT1Values[CurrentWSG.TotalPT1Quests - 1, 0] = 1; for (int Progress = 0; Progress < 5; Progress++) if (Quests.XmlReadValue(Quests.stListSectionNames()[SelectedItem], "Objectives" + Progress) == "") break; else TotalObjectives = Progress + 1; CurrentWSG.PT1Values[CurrentWSG.TotalPT1Quests - 1, 3] = TotalObjectives; for (int Progress = 0; Progress < 5; Progress++) CurrentWSG.PT1Subfolders[CurrentWSG.TotalPT1Quests - 1, Progress] = "None"; DoQuestTree(); QuestTree.SelectedNode = QuestTree.Nodes[0].Nodes[CurrentWSG.TotalPT1Quests - 1]; } if (QuestTree.SelectedNode.Name == "PT2" || QuestTree.SelectedNode.Text == "Playthrough 2 Quests") { int TotalObjectives = 0; CurrentWSG.TotalPT2Quests = CurrentWSG.TotalPT2Quests + 1; ResizeArrayLarger(ref CurrentWSG.PT2Strings, CurrentWSG.TotalPT2Quests); ResizeArrayLarger(ref CurrentWSG.PT2Values, CurrentWSG.TotalPT2Quests, 9); ResizeArrayLarger(ref CurrentWSG.PT2Subfolders, CurrentWSG.TotalPT2Quests, 5); CurrentWSG.PT2Strings[CurrentWSG.TotalPT2Quests - 1] = Quests.stListSectionNames()[SelectedItem]; CurrentWSG.PT2Values[CurrentWSG.TotalPT2Quests - 1, 0] = 1; for (int Progress = 0; Progress < 5; Progress++) if (Quests.XmlReadValue(Quests.stListSectionNames()[SelectedItem], "Objectives[" + Progress + "]") == "") break; else TotalObjectives = Progress + 1; CurrentWSG.PT2Values[CurrentWSG.TotalPT2Quests - 1, 3] = TotalObjectives; for (int Progress = 0; Progress < 5; Progress++) CurrentWSG.PT2Subfolders[CurrentWSG.TotalPT2Quests - 1, Progress] = "None"; DoQuestTree(); QuestTree.SelectedNode = QuestTree.Nodes[1].Nodes[CurrentWSG.TotalPT2Quests - 1]; } } catch { } }
private void LocationsList_SelectedIndexChanged(object sender, EventArgs e) { try { XmlFile Locations = new XmlFile(AppDir + "\\Data\\Locations.ini"); int SelectedItem = LocationsList.SelectedIndex; CurrentWSG.TotalLocations = CurrentWSG.TotalLocations + 1; ResizeArrayLarger(ref CurrentWSG.LocationStrings, CurrentWSG.TotalLocations); CurrentWSG.LocationStrings[CurrentWSG.TotalLocations - 1] = Locations.stListSectionNames()[SelectedItem]; DoLocationTree(); } catch { } }
private void InsertItemsFromXml_Click(object sender, EventArgs e) { OpenFileDialog tempImport = new OpenFileDialog(); tempImport.DefaultExt = "*.xml"; tempImport.Filter = "WillowTree Locker(*.xml)|*.xml"; tempImport.FileName = CurrentWSG.CharacterName + "'s Items.xml"; if (tempImport.ShowDialog() == DialogResult.OK) { //Ini.IniFile ImportWTL = new Ini.IniFile(tempImport.FileName); XmlFile ImportWTL = new XmlFile(tempImport.FileName); if (IsDLCItemMode) { for (int Progress = 0; Progress < ImportWTL.stListSectionNames("Item").Count; Progress++) { CurrentWSG.DLC.ItemParts.Add(new List<string>()); for (int ProgressStrings = 0; ProgressStrings < 9; ProgressStrings++) CurrentWSG.DLC.ItemParts[CurrentWSG.DLC.ItemParts.Count - 1].Add(ImportWTL.XmlReadValue(ImportWTL.stListSectionNames("Item")[Progress], "Part" + (ProgressStrings + 1))); CurrentWSG.DLC.ItemQuantity.Add(1); CurrentWSG.DLC.ItemQuality.Add(0); CurrentWSG.DLC.ItemLevel.Add(0); CurrentWSG.DLC.ItemEquipped.Add(0); CurrentWSG.DLC.TotalItems++; } DoDLCItemTree(); } else { for (int Progress = 0; Progress < ImportWTL.stListSectionNames("Item").Count; Progress++) { List<string> itemstrings = new List<string>(); List<int> itemvalues = new List<int>(); try { for (int ProgressStrings = 0; ProgressStrings < 9; ProgressStrings++) { string part = ImportWTL.XmlReadValue(ImportWTL.stListSectionNames("Item")[Progress], "Part" + (ProgressStrings + 1)); ThrowExceptionIfIntString(part); itemstrings.Add(part); } itemvalues.Add(Int32FromString(ImportWTL.XmlReadValue(ImportWTL.stListSectionNames("Item")[Progress], "RemAmmo_Quantity"),0)); itemvalues.Add(Int32FromString(ImportWTL.XmlReadValue(ImportWTL.stListSectionNames("Item")[Progress], "Quality"),0)); itemvalues.Add(0); // set equipped slot to 0 itemvalues.Add(Int32FromString(ImportWTL.XmlReadValue(ImportWTL.stListSectionNames("Item")[Progress], "Level"),0)); } catch { MessageBox.Show("Error reading XML file. Some items were not read."); break; } CurrentWSG.ItemStrings.Add(itemstrings); CurrentWSG.ItemValues.Add(itemvalues); CurrentWSG.NumberOfItems++; } DoItemTree(); } } }
private void ImportWeaponsFromXml_Click(object sender, EventArgs e) { OpenFileDialog tempImport = new OpenFileDialog(); tempImport.DefaultExt = "*.xml"; tempImport.Filter = "WillowTree Locker(*.xml)|*.xml"; tempImport.FileName = CurrentWSG.CharacterName + "'s Weapons.xml"; if (tempImport.ShowDialog() == DialogResult.OK) { //Ini.IniFile ImportWTL = new Ini.IniFile(tempImport.FileName); XmlFile ImportWTL = new XmlFile(tempImport.FileName); if (IsDLCWeaponMode) { for (int Progress = 0; Progress < ImportWTL.stListSectionNames("Weapon").Count; Progress++) { CurrentWSG.DLC.WeaponParts.Add(new List<string>()); for (int ProgressStrings = 0; ProgressStrings < 14; ProgressStrings++) CurrentWSG.DLC.WeaponParts[CurrentWSG.DLC.WeaponParts.Count - 1].Add(ImportWTL.XmlReadValue(ImportWTL.stListSectionNames("Weapon")[Progress], "Part" + (ProgressStrings + 1))); CurrentWSG.DLC.WeaponAmmo.Add(0); CurrentWSG.DLC.WeaponQuality.Add(0); CurrentWSG.DLC.WeaponLevel.Add(0); CurrentWSG.DLC.WeaponEquippedSlot.Add(0); CurrentWSG.DLC.TotalWeapons++; } DoDLCWeaponTree(); } else { for (int Progress = 0; Progress < ImportWTL.stListSectionNames("Weapon").Count; Progress++) { List<String> wpnstrings = new List<string>(); List<int> wpnvalues = new List<int>(); try { for (int ProgressStrings = 0; ProgressStrings < 14; ProgressStrings++) { string part = ImportWTL.XmlReadValue(ImportWTL.stListSectionNames("Weapon")[Progress], "Part" + (ProgressStrings + 1)); ThrowExceptionIfIntString(part); wpnstrings.Add(part); } wpnvalues.Add(Int32FromString(ImportWTL.XmlReadValue(ImportWTL.stListSectionNames("Weapon")[Progress], "RemAmmo_Quantity"),0)); wpnvalues.Add(Int32FromString(ImportWTL.XmlReadValue(ImportWTL.stListSectionNames("Weapon")[Progress], "Quality"),0)); wpnvalues.Add(0); // set equipped slot to 0 wpnvalues.Add(Int32FromString(ImportWTL.XmlReadValue(ImportWTL.stListSectionNames("Weapon")[Progress], "Level"),0)); } catch { MessageBox.Show("Error reading XML file. Skipping item."); continue; } CurrentWSG.WeaponStrings.Add(wpnstrings); CurrentWSG.WeaponValues.Add(wpnvalues); CurrentWSG.NumberOfWeapons++; } DoWeaponTree(); } } }
private void ImportSkills_Click(object sender, EventArgs e) { OpenFileDialog tempImport = new OpenFileDialog(); tempImport.DefaultExt = "*.skills"; tempImport.Filter = "Skills Data(*.skills)|*.skills"; tempImport.FileName = CurrentWSG.CharacterName + "'s Skills.skills"; if (tempImport.ShowDialog() == DialogResult.OK) { //Ini.IniFile ImportSkills = new Ini.IniFile(tempImport.FileName); XmlFile ImportSkills = new XmlFile(tempImport.FileName); string[] TempSkillNames = new string[ImportSkills.stListSectionNames().Count]; int[] TempSkillLevels = new int[ImportSkills.stListSectionNames().Count]; int[] TempSkillExp = new int[ImportSkills.stListSectionNames().Count]; int[] TempSkillInUse = new int[ImportSkills.stListSectionNames().Count]; for (int Progress = 0; Progress < ImportSkills.stListSectionNames().Count; Progress++) { TempSkillNames[Progress] = ImportSkills.stListSectionNames()[Progress]; TempSkillLevels[Progress] = Convert.ToInt32(ImportSkills.XmlReadValue(ImportSkills.stListSectionNames()[Progress], "Level")); TempSkillExp[Progress] = Convert.ToInt32(ImportSkills.XmlReadValue(ImportSkills.stListSectionNames()[Progress], "Experience")); TempSkillInUse[Progress] = Convert.ToInt32(ImportSkills.XmlReadValue(ImportSkills.stListSectionNames()[Progress], "InUse")); } CurrentWSG.SkillNames = TempSkillNames; CurrentWSG.LevelOfSkills = TempSkillLevels; CurrentWSG.ExpOfSkills = TempSkillExp; CurrentWSG.InUse = TempSkillInUse; CurrentWSG.NumberOfSkills = ImportSkills.stListSectionNames().Count; DoSkillTree(); } }
private void ImportQuests_Click(object sender, EventArgs e) { try { if (QuestTree.SelectedNode.Name == "PT2") { OpenFileDialog tempImport = new OpenFileDialog(); tempImport.DefaultExt = "*.quests"; tempImport.Filter = "Quest Data(*.quests)|*.quests"; tempImport.FileName = CurrentWSG.CharacterName + "'s PT2 Quests.quests"; if (tempImport.ShowDialog() == DialogResult.OK) { //Ini.IniFile ImportQuests = new Ini.IniFile(tempImport.FileName); XmlFile ImportQuests = new XmlFile(tempImport.FileName); string[] TempQuestStrings = new string[ImportQuests.stListSectionNames().Count]; int[,] TempQuestValues = new int[ImportQuests.stListSectionNames().Count, 10]; string[,] TempQuestSubfolders = new string[ImportQuests.stListSectionNames().Count, 7]; for (int Progress = 0; Progress < ImportQuests.stListSectionNames().Count; Progress++) { TempQuestStrings[Progress] = ImportQuests.stListSectionNames()[Progress]; TempQuestValues[Progress, 0] = Convert.ToInt32(ImportQuests.XmlReadValue(ImportQuests.stListSectionNames()[Progress], "Progress")); TempQuestValues[Progress, 1] = Convert.ToInt32(ImportQuests.XmlReadValue(ImportQuests.stListSectionNames()[Progress], "DLCValue1")); TempQuestValues[Progress, 2] = Convert.ToInt32(ImportQuests.XmlReadValue(ImportQuests.stListSectionNames()[Progress], "DLCValue2")); TempQuestValues[Progress, 3] = Convert.ToInt32(ImportQuests.XmlReadValue(ImportQuests.stListSectionNames()[Progress], "Objectives")); for (int Folders = 0; Folders < TempQuestValues[Progress, 3]; Folders++) { TempQuestValues[Progress, Folders + 4] = Convert.ToInt32(ImportQuests.XmlReadValue(ImportQuests.stListSectionNames()[Progress], "FolderValue" + Folders)); TempQuestSubfolders[Progress, Folders] = ImportQuests.XmlReadValue(ImportQuests.stListSectionNames()[Progress], "FolderName" + Folders); } } CurrentWSG.PT2Strings = TempQuestStrings; CurrentWSG.PT2Values = TempQuestValues; CurrentWSG.PT2Subfolders = TempQuestSubfolders; CurrentWSG.TotalPT2Quests = ImportQuests.stListSectionNames().Count; DoQuestTree(); } } else if (QuestTree.SelectedNode.Name == "PT1") { OpenFileDialog tempImport = new OpenFileDialog(); tempImport.DefaultExt = "*.quests"; tempImport.Filter = "Quest Data(*.quests)|*.quests"; tempImport.FileName = CurrentWSG.CharacterName + "'s PT1 Quests.quests"; if (tempImport.ShowDialog() == DialogResult.OK) { XmlFile ImportQuests = new XmlFile(tempImport.FileName); string[] TempQuestStrings = new string[ImportQuests.stListSectionNames().Count]; int[,] TempQuestValues = new int[ImportQuests.stListSectionNames().Count, 10]; string[,] TempQuestSubfolders = new string[ImportQuests.stListSectionNames().Count, 7]; for (int Progress = 0; Progress < ImportQuests.stListSectionNames().Count; Progress++) { TempQuestStrings[Progress] = ImportQuests.stListSectionNames()[Progress]; TempQuestValues[Progress, 0] = Convert.ToInt32(ImportQuests.XmlReadValue(ImportQuests.stListSectionNames()[Progress], "Progress")); TempQuestValues[Progress, 1] = Convert.ToInt32(ImportQuests.XmlReadValue(ImportQuests.stListSectionNames()[Progress], "DLCValue1")); TempQuestValues[Progress, 2] = Convert.ToInt32(ImportQuests.XmlReadValue(ImportQuests.stListSectionNames()[Progress], "DLCValue2")); TempQuestValues[Progress, 3] = Convert.ToInt32(ImportQuests.XmlReadValue(ImportQuests.stListSectionNames()[Progress], "Objectives")); for (int Folders = 0; Folders < TempQuestValues[Progress, 3]; Folders++) { TempQuestValues[Progress, Folders + 4] = Convert.ToInt32(ImportQuests.XmlReadValue(ImportQuests.stListSectionNames()[Progress], "FolderValue" + Folders)); TempQuestSubfolders[Progress, Folders] = ImportQuests.XmlReadValue(ImportQuests.stListSectionNames()[Progress], "FolderName" + Folders); } } CurrentWSG.PT1Strings = TempQuestStrings; CurrentWSG.PT1Values = TempQuestValues; CurrentWSG.PT1Subfolders = TempQuestSubfolders; CurrentWSG.TotalPT1Quests = ImportQuests.stListSectionNames().Count; DoQuestTree(); } } } catch { MessageBox.Show("Select a playthrough to replace first."); } }
private void ImportEchoes_Click(object sender, EventArgs e) { //try //{ if (EchoTree.SelectedNode == null) { MessageBox.Show("Select a playthrough to import first."); return; } OpenFileDialog tempImport = new OpenFileDialog(); if (EchoTree.SelectedNode.Name == "PT2" || EchoTree.SelectedNode.Text == "Playthrough 2 Echo Logs") { tempImport.DefaultExt = "*.echologs"; tempImport.Filter = "Echo Logs(*.echologs)|*.echologs"; tempImport.FileName = CurrentWSG.CharacterName + "'s PT2 Echo Logs.echologs"; if (tempImport.ShowDialog() == DialogResult.OK) { if (EchoTree.SelectedNode.Name == "PT2" || EchoTree.SelectedNode.Text == "Playthrough 2 Echo Logs") { //Ini.IniFile ImportLogs = new Ini.IniFile(tempImport.FileName); XmlFile ImportLogs = new XmlFile(tempImport.FileName); string[] TempEchoStrings = new string[ImportLogs.stListSectionNames().Count]; int[,] TempEchoValues = new int[ImportLogs.stListSectionNames().Count, 10]; for (int Progress = 0; Progress < ImportLogs.stListSectionNames().Count; Progress++) { TempEchoStrings[Progress] = ImportLogs.stListSectionNames()[Progress]; TempEchoValues[Progress, 0] = Convert.ToInt32(ImportLogs.XmlReadValue(ImportLogs.stListSectionNames()[Progress], "DLCValue1")); TempEchoValues[Progress, 1] = Convert.ToInt32(ImportLogs.XmlReadValue(ImportLogs.stListSectionNames()[Progress], "DLCValue2")); } CurrentWSG.EchoStringsPT2 = TempEchoStrings; CurrentWSG.EchoValuesPT2 = TempEchoValues; CurrentWSG.NumberOfEchosPT2 = ImportLogs.stListSectionNames().Count; DoEchoTree(); } } } else if (EchoTree.SelectedNode.Name == "PT1" || EchoTree.SelectedNode.Text == "Playthrough 1 Echo Logs") { tempImport.DefaultExt = "*.echologs"; tempImport.Filter = "Echo Logs(*.echologs)|*.echologs"; tempImport.FileName = CurrentWSG.CharacterName + "'s PT1 Echo Logs.echologs"; if (tempImport.ShowDialog() == DialogResult.OK) { //Ini.IniFile ImportLogs = new Ini.IniFile(tempImport.FileName); XmlFile ImportLogs = new XmlFile(tempImport.FileName); string[] TempEchoStrings = new string[ImportLogs.stListSectionNames().Count]; int[,] TempEchoValues = new int[ImportLogs.stListSectionNames().Count, 10]; for (int Progress = 0; Progress < ImportLogs.stListSectionNames().Count; Progress++) { TempEchoStrings[Progress] = ImportLogs.stListSectionNames()[Progress]; TempEchoValues[Progress, 0] = Convert.ToInt32(ImportLogs.XmlReadValue(ImportLogs.stListSectionNames()[Progress], "DLCValue1")); TempEchoValues[Progress, 1] = Convert.ToInt32(ImportLogs.XmlReadValue(ImportLogs.stListSectionNames()[Progress], "DLCValue2")); } CurrentWSG.EchoStrings = TempEchoStrings; CurrentWSG.EchoValues = TempEchoValues; CurrentWSG.NumberOfEchos = ImportLogs.stListSectionNames().Count; DoEchoTree(); } } try { } catch { MessageBox.Show("Select a playthrough to import first."); } }
public void DoLocationsList() { LocationsList.Items.Clear(); CurrentLocation.Items.Clear(); //Ini.IniFile Locations = new Ini.IniFile(AppDir + "\\Data\\Locations.ini"); XmlFile Locations = new XmlFile(AppDir + "\\Data\\Locations.ini"); foreach (string section in Locations.stListSectionNames()) { string outpostname = Locations.XmlReadValue(section, "OutpostDisplayName"); LocationsList.Items.Add(outpostname); CurrentLocation.Items.Add(outpostname); } }
private void EchoList_Click(object sender, EventArgs e) { XmlFile Echoes = new XmlFile(AppDir + "\\Data\\Echos.ini"); if (EchoTree.SelectedNode.Name == "PT1" || EchoTree.SelectedNode.Text == "Playthrough 1 Echo Logs") { if (CheckIfNull(CurrentWSG.EchoStrings) == true) { CurrentWSG.EchoStrings = new string[1]; CurrentWSG.EchoStrings[0] = Echoes.stListSectionNames()[EchoList.SelectedIndex]; CurrentWSG.EchoValues = new int[1, 2]; CurrentWSG.NumberOfEchos = 1; } else { CurrentWSG.NumberOfEchos = CurrentWSG.NumberOfEchos + 1; ResizeArrayLarger(ref CurrentWSG.EchoStrings, CurrentWSG.NumberOfEchos); ResizeArrayLarger(ref CurrentWSG.EchoValues, CurrentWSG.NumberOfEchos, 2); CurrentWSG.EchoStrings[CurrentWSG.NumberOfEchos - 1] = Echoes.stListSectionNames()[EchoList.SelectedIndex]; } DoEchoTree(); EchoTree.Nodes[0].Expand(); EchoTree.SelectedNode = EchoTree.Nodes[0]; } else if (EchoTree.SelectedNode.Name == "PT2" || EchoTree.SelectedNode.Text == "Playthrough 2 Echo Logs") { if (CheckIfNull(CurrentWSG.EchoStringsPT2) == true) { if (CurrentWSG.TotalPT2Quests > 1) { CurrentWSG.EchoStringsPT2 = new string[1]; CurrentWSG.EchoStringsPT2[0] = Echoes.stListSectionNames()[EchoList.SelectedIndex]; CurrentWSG.EchoValuesPT2 = new int[1, 2]; CurrentWSG.NumberOfEchosPT2 = 1; } else MessageBox.Show("You must have more than just the default quest."); } else { CurrentWSG.NumberOfEchosPT2 = CurrentWSG.NumberOfEchosPT2 + 1; ResizeArrayLarger(ref CurrentWSG.EchoStringsPT2, CurrentWSG.NumberOfEchosPT2); ResizeArrayLarger(ref CurrentWSG.EchoValuesPT2, CurrentWSG.NumberOfEchosPT2, 2); CurrentWSG.EchoStringsPT2[CurrentWSG.NumberOfEchosPT2 - 1] = Echoes.stListSectionNames()[EchoList.SelectedIndex]; } DoEchoTree(); EchoTree.Nodes[1].Expand(); EchoTree.SelectedNode = EchoTree.Nodes[1]; } //try //{ } //catch { MessageBox.Show("Could not add new echo log"); } }
public void DoEchoList() { //Ini.IniFile PartList = new Ini.IniFile(AppDir + "\\Data\\Echos.ini"); XmlFile PartList = new XmlFile(AppDir + "\\Data\\Echos.ini"); foreach (string section in PartList.stListSectionNames()) { string name = PartList.XmlReadValue(section, "Subject"); if (name != "") EchoList.Items.Add(name); else EchoList.Items.Add(section); } //for (int Progress = 0; Progress < PartList.stListSectionNames().Count; Progress++) //{ // string name = PartList.XmlReadValue(PartList.stListSectionNames()[Progress], "Subject"); // if (name != "") // EchoList.Items.Add(name); // else EchoList.Items.Add(PartList.stListSectionNames()[Progress]); //} }
public void DoSkillList() { SkillList.Items.Clear(); if ((string)Class.SelectedItem == "Soldier") { //Ini.IniFile SkillINI = new Ini.IniFile(AppDir + "\\Data\\gd_skills2_Roland.txt"); XmlFile SkillXML = new XmlFile(AppDir + "\\Data\\gd_skills2_Roland.txt"); foreach (string section in SkillXML.stListSectionNames()) SkillList.Items.Add((string)SkillXML.XmlReadValue(section, "SkillName")); } else if ((string)Class.SelectedItem == "Siren") { //Ini.IniFile SkillINI = new Ini.IniFile(AppDir + "\\Data\\gd_Skills2_Lilith.txt"); XmlFile SkillXML = new XmlFile(AppDir + "\\Data\\gd_Skills2_Lilith.txt"); foreach (string section in SkillXML.stListSectionNames()) SkillList.Items.Add((string)SkillXML.XmlReadValue(section, "SkillName")); } else if ((string)Class.SelectedItem == "Hunter") { //Ini.IniFile SkillINI = new Ini.IniFile(AppDir + "\\Data\\gd_skills2_Mordecai.txt"); XmlFile SkillXML = new XmlFile(AppDir + "\\Data\\gd_skills2_Mordecai.txt"); foreach (string section in SkillXML.stListSectionNames()) SkillList.Items.Add((string)SkillXML.XmlReadValue(section, "SkillName")); } else if ((string)Class.SelectedItem == "Berserker") { //Ini.IniFile SkillINI = new Ini.IniFile(AppDir + "\\Data\\gd_Skills2_Brick.txt"); XmlFile SkillXML = new XmlFile(AppDir + "\\Data\\gd_Skills2_Brick.txt"); foreach (string section in SkillXML.stListSectionNames()) SkillList.Items.Add((string)SkillXML.XmlReadValue(section, "SkillName")); } else { //Ini.IniFile SkillINI = new Ini.IniFile(AppDir + "\\Data\\gd_skills_common.txt"); XmlFile SkillXML = new XmlFile(AppDir + "\\Data\\gd_skills_common.txt"); foreach (string section in SkillXML.stListSectionNames()) SkillList.Items.Add((string)SkillXML.XmlReadValue(section, "SkillName")); } }
public void DoQuestList() { XmlFile PartList = new XmlFile(AppDir + "\\Data\\Quests.ini"); foreach (string section in PartList.stListSectionNames()) QuestList.Items.Add(PartList.XmlReadValue(section, "MissionName")); //Ini.IniFile PartList = new Ini.IniFile(AppDir + "\\Data\\Quests.ini"); //for (int Progress = 0; Progress < PartList.ListSectionNames().Length; Progress++) // QuestList.Items.Add(PartList.IniReadValue(PartList.ListSectionNames()[Progress], "MissionName")); }
public void DoPartsCategory(string Category, AdvTree Tree) { //Ini.IniFile PartList = new Ini.IniFile(AppDir + "\\Data\\" + Category + ".txt"); XmlFile PartList = new XmlFile(AppDir + "\\Data\\" + Category + ".txt"); Node TempNode = new Node(); TempNode.Name = Category; TempNode.Text = Category; //TempNode.Style.ApplyStyle(elementStyle16); foreach (string section in PartList.stListSectionNames()) { Node Part = new Node(); Part.Name = section; Part.Text = section; TempNode.Nodes.Add(Part); } Tree.Nodes.Add(TempNode); }